<?xml version="1.0"?>
<rss version="2.0"><channel><title>RSS Feeds</title><link>https://forum.atavismonline.com/rss/3-rss-feeds.xml/</link><description>RSS Feeds</description><language>en</language><item><title>Production Servers</title><link><![CDATA[https://forum.atavismonline.com/topic/34529-production-servers/?do=findComment&comment=70484]]></link><description>When it comes time to publish the license servers to a cloud space will we have to build each release of our games to an individual DNS name?  Replacing local host "Master Server"  with said DNS name?  Do I understand it correctly that it is $400 per 1000 users?  Is there a good tutorial on building out your first 1000 users in a cloud space from the Atavism side.  I dont need information on build the servers or cloud just server side Atavism license side.  And is there a server side size for each server that is recommended per 100 users to 1k users?    Does this just end up being a license server and most of the pressure is on the individual pc for processing as it is in testing?</description><enclosure url="https://forum.atavismonline.com/uploads/monthly_2026_04/image.png.c159d199d3575fe4d83df984bfb5680f.png" length="101295" type="image/png"/><pubDate>Mon, 06 Apr 2026 21:30:32 +0000</pubDate></item><item><title><![CDATA[Feature Request: Flexible Combat System – Moving & Stationary Skills]]></title><link><![CDATA[https://forum.atavismonline.com/topic/34508-feature-request-flexible-combat-system-%E2%80%93-moving-stationary-skills/?do=findComment&comment=70439]]></link><description>Hello Atavism Team,
 


	I would like to suggest a new combat system feature that would greatly enhance player experience and modernize action combat in Atavism.
 


	Feature Concept:
 


	
		
			Moving Skills: Most basic attacks and abilities can be used while the character is moving. The animation system should allow upper body skill animations to layer over lower body movement animations, so the character feels responsive and dynamic.
		 
	
	
		
			Stationary Skills: Some special, high-impact skills or channeling abilities would require the character to remain in place, preserving tactical depth.
		 
	
	
		
			Flexible Animation Layering: Use an upper-body/lower-body animation layering system (like Avatar Masks in Unity) to allow a smooth transition between movement and skill execution.
		 
	
	
		
			Server-Side Support: Movement while casting should be validated server-side to maintain authoritative state without breaking network sync.
		 
	



	Goal: 
	Create a hybrid combat system that allows fluid, action-oriented combat similar to Aion, where players can move while casting most skills, but certain abilities still require standing in place. This would make combat feel more dynamic and engaging, especially for PvP and large-scale battles.
 


	I hope this feature can be considered for a future release or as an optional module for developers using Atavism.
 


	Thank you for your time and for considering this suggestion.</description><pubDate>Fri, 20 Mar 2026 12:35:50 +0000</pubDate></item><item><title>Atavism Dead?</title><link><![CDATA[https://forum.atavismonline.com/topic/34502-atavism-dead/?do=findComment&comment=70346]]></link><description>I am assuming it is, since there has been no post since 2025, and you cannot purchase anything online anymore</description><pubDate>Sun, 22 Feb 2026 00:09:22 +0000</pubDate></item><item><title>Why isn&#x2019;t this site loading on my mobile?</title><link><![CDATA[https://forum.atavismonline.com/topic/34496-why-isn%E2%80%99t-this-site-loading-on-my-mobile/?do=findComment&comment=70328]]></link><description>Hi everyone, I&#x2019;m trying to access this site on my phone but it&#x2019;s not loading at all. It works fine on desktop, but on mobile it just keeps showing an error or doesn&#x2019;t open properly. Has anyone else faced this issue before? Any fixes or suggestions would be appreciated.
 


	Here&#x2019;s the link I&#x2019;m testing: Jujutsu Kaisen Manga Online</description><pubDate>Sun, 08 Feb 2026 15:46:40 +0000</pubDate></item><item><title>Procedural Worlds - Storm</title><link><![CDATA[https://forum.atavismonline.com/topic/34478-procedural-worlds-storm/?do=findComment&comment=70292]]></link><description>Just wanted to see if anyone else out there is trying this new product.
 


	My current opinion is that based on level of effort.  
 


	       I have invested perhaps 30 hours now just to get it somewhat stable.  I have to say somewhat stable.  70% of my time was spent just sitting and reinstalling all the Procedural World products multiple ways and times to get it to work in my main project.  I have not been able to get really any cool features to work yet.  I wanted the dungeon generation part to work.  I have not even been able to figure out how to get it to work.  The manual refers to things you don't get in the install files for Dungeon.  I can tell you in order to get it to work I had to delete shaders.  This I think is already causing issues in some of my regions.    This is after hours and hours of trouble shooting.  Products really should not be this hard to get working from any vendor.  I only invested this amount of time because I have a really large city, I wanted to reduce poly counts in.    My understanding is that this product would help with this.  This did not work ingesting it into storm for me.  I want to give context that I am only saying for me.   Storm has only worked for basic terrains and before adding 3rd party objects to the scene.   What the product seemed to do was simply remove objects all together.  For me it also caused a common but major pain in the terrain (GAIA)  by causing Terrains to not have Trees and bushes work as if it removed "Flora".  This causes all kinds of build issues.  You have to go to each Terrain, look for objects missing and replace or remove.   
 


	My point in this post is to see if I am using my time wisely.  Does anyone else have anything to say about "Storm"  It looks like it could be a great product but needs more streamlined installs and clear manuals.</description><pubDate>Wed, 31 Dec 2025 15:58:55 +0000</pubDate></item><item><title>Why isn&#x2019;t this site loading on my mobile?</title><link><![CDATA[https://forum.atavismonline.com/topic/34430-why-isn%E2%80%99t-this-site-loading-on-my-mobile/?do=findComment&comment=70175]]></link><description>Hi everyone, I&#x2019;m trying to access this site on my phone but it&#x2019;s not loading at all. It works fine on desktop, but on mobile it just keeps showing an error or doesn&#x2019;t open properly. Has anyone else faced this issue before? Any fixes or suggestions would be appreciated.
 


	Here&#x2019;s the link I&#x2019;m testing: 
	Solo Leveling Manhwa</description><pubDate>Wed, 17 Sep 2025 11:39:12 +0000</pubDate></item><item><title>Still no Update in JULY 2025?</title><link><![CDATA[https://forum.atavismonline.com/topic/34400-still-no-update-in-july-2025/?do=findComment&comment=70076]]></link><description>It has been almost 1,5 years. Any update on Unreal Engine development?</description><pubDate>Thu, 24 Jul 2025 07:25:37 +0000</pubDate></item><item><title>Can I use prefabs, animations and effects on my game</title><link><![CDATA[https://forum.atavismonline.com/topic/34052-can-i-use-prefabs-animations-and-effects-on-my-game/?do=findComment&comment=69212]]></link><description>I need client objects, I am going to write my custom game server, I want to use only objects , effects, animation, UI and environments, also I am developing with dots, can I use in unity 6?</description><pubDate>Mon, 19 May 2025 22:56:45 +0000</pubDate></item><item><title>.12 release</title><link><![CDATA[https://forum.atavismonline.com/topic/32882-12-release/?do=findComment&comment=67217]]></link><description>any idea on the ETA, interested in the Moderation system.</description><pubDate>Fri, 04 Apr 2025 18:55:28 +0000</pubDate></item><item><title>2D game</title><link><![CDATA[https://forum.atavismonline.com/topic/32372-2d-game/?do=findComment&comment=65744]]></link><description>Will this asset work in a 2d unity game? I cant find any information regarding that anywhere. how easy would be to migrate from the 3d enviroment to a 2d?</description><pubDate>Thu, 06 Mar 2025 13:53:51 +0000</pubDate></item><item><title>Atavism not showing In unity</title><link><![CDATA[https://forum.atavismonline.com/topic/31610-atavism-not-showing-in-unity/?do=findComment&comment=64478]]></link><description>so i opened atavism package
 


	made new project then set server location to that project's folder
 


	 
 


	it says connection
 


	get two green dots on top
 


	 
 


	when i go to unity it doesn't show in Windows section
 


	check screenshot please
 


	Check scree</description><enclosure url="https://forum.atavismonline.com/uploads/monthly_2025_01/image.png.936926a2184b0b8f8c8a7826e40e2f54.png" length="436287" type="image/png"/><pubDate>Fri, 24 Jan 2025 16:08:58 +0000</pubDate></item><item><title>Help</title><link><![CDATA[https://forum.atavismonline.com/topic/31442-help/?do=findComment&comment=64178]]></link><description/><enclosure url="https://forum.atavismonline.com/uploads/monthly_2024_12/image.png.8b303e7b7c1a04c0f69bcf47f1fd7cfd.png" length="431169" type="image/png"/><pubDate>Wed, 15 Jan 2025 10:00:34 +0000</pubDate></item><item><title>How do I get it to work?</title><link><![CDATA[https://forum.atavismonline.com/topic/28070-how-do-i-get-it-to-work/?do=findComment&comment=58949]]></link><description>Hi, I've just recently purchased and downloaded your product in hopes to build my own MMORPG, but I can't seem to get anything to work. Every tutorial I've watched, everything seems so simple and easy. NOTHING I do even renders, I bought my own online server as well and that doesn't even work. it just fails to connect. It's getting very aggravating and I'm losing my patience because it feels like I've wasted my money. There is no live help or troubleshooting, only this forum. Which may or may not be read or responded to in a time I need it to be necessary. I need help and I don't know what to do.</description><pubDate>Fri, 06 Sep 2024 15:19:20 +0000</pubDate></item><item><title>Characters with more than 2 legs</title><link><![CDATA[https://forum.atavismonline.com/topic/24821-characters-with-more-than-2-legs/?do=findComment&comment=55205]]></link><description>Hi everyone,
 


	I am trying to build an MMO that uses quadrupedal characters, I have searched around but I have not seen any tutorials or information for this. 
 


	Is this something that can be done in Atavism ?
 


	I really don't want to go the way of building it all in Unity from scratch, I like the accessibility of Atavism.
 


	Thankyou in advance</description><pubDate>Thu, 20 Jun 2024 12:48:15 +0000</pubDate></item><item><title>Database Connection Failed - Atavism Cloud Server</title><link><![CDATA[https://forum.atavismonline.com/topic/24590-database-connection-failed-atavism-cloud-server/?do=findComment&comment=54911]]></link><description>Hi, I am new to Atavism,
 


	I followed the video on youtube on how to set up cloud server with KS Web, when I get to the test connection phase, it fails to connect to the database.
 


	I have attached a screen capture of the error message.</description><enclosure url="https://forum.atavismonline.com/uploads/monthly_2024_06/Screenshot2024-06-13153457.png.9fefe9ca6f0f80be1796a1e74cad3634.png" length="11431" type="image/png"/><pubDate>Thu, 13 Jun 2024 05:38:12 +0000</pubDate></item><item><title>Making a Mobile Game with Atavism</title><link><![CDATA[https://forum.atavismonline.com/topic/24431-making-a-mobile-game-with-atavism/?do=findComment&comment=54749]]></link><description>Hello, I did't purchase a license, the first thing I want to learn is Atavism and Metin2, Knight Online etc. Can I make mobile games? I don't know the c# c++. I am familiar with the Unity interface as a beginner. I think there were Metin2 files before. Are there packages? In the "Atavism X On-Premises Standard" package, Allows "1000 Concurrent Users", what exactly does this mean? (Don't mind my bad English &#x1F601;)
 


	Thanks in advance</description><pubDate>Sun, 09 Jun 2024 21:19:56 +0000</pubDate></item><item><title>Docker setup for Atavism Server</title><link><![CDATA[https://forum.atavismonline.com/topic/22241-docker-setup-for-atavism-server/?do=findComment&comment=52406]]></link><description>Hey. I prepared a setup to run Atavism Server in a docker container. Repo here: 
	 
	https://github.com/ArturMoczulski/atavism-server-docker/ 
	 
	Hope this helps some of you guys. I think this setup is much easier than manual installation or VirtualBox.</description><pubDate>Sat, 04 May 2024 08:14:28 +0000</pubDate></item><item><title>Orc Race and UMA/Salsa</title><link><![CDATA[https://forum.atavismonline.com/topic/19160-orc-race-and-umasalsa/?do=findComment&comment=49097]]></link><description>I'm using using 2023.2.7f1 and Salsa 2.7 lip sync and trying to get the Orc race to work.  For HumanMale and female no issues, but Orc is having issues and given an issue with the expression set when you run a scene.  Any advice?</description><pubDate>Tue, 26 Mar 2024 00:22:25 +0000</pubDate></item><item><title>The problem with displaying information above the player's head</title><link><![CDATA[https://forum.atavismonline.com/topic/16469-the-problem-with-displaying-information-above-the-players-head/?do=findComment&comment=46232]]></link><description>Hello everyone, I would like to clarify this point. Everything works great, but there is no information about the players, namely the nickname, title, guild - nothing. There is also no NPC name above his head, what could be the matter?</description><pubDate>Tue, 27 Feb 2024 08:20:35 +0000</pubDate></item><item><title>Crafting Issue with Atavism 10.9</title><link><![CDATA[https://forum.atavismonline.com/topic/14496-crafting-issue-with-atavism-109/?do=findComment&comment=43467]]></link><description>So, I have recently updated everything to the new version of Atavism and for the most part everything is working perfectly fine. However, when creating items crafting it doesn't register any crafting requirements for anything, this includes all crafting skills as well as guild level-up requirements.   I will attach screenshots to better show the issue, as well  as the setting I have done in the database so far. I am sure it is something simple I am overlooking, but any assistance would be greatly appreciated.</description><pubDate>Tue, 09 Jan 2024 20:42:40 +0000</pubDate></item><item><title>Atavism vs Blink's RPG builder</title><link><![CDATA[https://forum.atavismonline.com/topic/14454-atavism-vs-blinks-rpg-builder/?do=findComment&comment=43260]]></link><description>I'm curious if anyone has tried both or knows some of the core differences(pros/cons) between Atavism and RPG builder?</description><pubDate>Tue, 02 Jan 2024 00:05:31 +0000</pubDate></item><item><title>combat questions</title><link><![CDATA[https://forum.atavismonline.com/topic/14334-combat-questions/?do=findComment&comment=42987]]></link><description>Hello guys
 


	I would like to say that I`m surprised by the scale of Atavism, and i`m very very excited to use it.
 


	I`m just struggling with a few issues, and i don`t know if these are bugs or features that i still don`t know how to use them
 


	1- If the character is warrior, and the sword is equipped, the special attacks can be used, while if equipped bow or staff their respective attacks won`t show and the character won`t be able to use them.
 


	2- I tried and made on of the sword`s attacks as AOE, works good, until the mob is killed, the mob will still be highlighted after it`s dead and even if i move far away from it and try to attack again, the character will turn iin the direction of the dead enemy and attack.
 


	3- while harvesting a tree, and the tree has already fallen down, it suddenly springs back to its original location and the animation starts playing again.
 


	 
 


	I`m facing these issues in both 10.8 and 10.9 demo data</description><pubDate>Sun, 24 Dec 2023 09:10:01 +0000</pubDate></item><item><title>Help with Login scene</title><link><![CDATA[https://forum.atavismonline.com/topic/14262-help-with-login-scene/?do=findComment&comment=42885]]></link><description>Hello,  
	 
	I recently purchased an Atavism license and started racking together the proper downloads to integrate it all into Unity. I have the playable demo, the core, the editor, and purchased a cloud. Following the instances tutorial available on YouTube, I have created a simple TestArea and have it set as an instance in the editor. Using the core Login scene (With the master server set), I can log in with proper credentials, but not get into my TestArea or CharacterSelection. The loading screen after login results in returning me to the login scene. Any help with this would be greatly appreciated as I am still learning the basics of this framework.</description><pubDate>Tue, 19 Dec 2023 06:40:58 +0000</pubDate></item><item><title>First person and top view</title><link><![CDATA[https://forum.atavismonline.com/topic/14217-first-person-and-top-view/?do=findComment&comment=42729]]></link><description>Hi, I'm considering the full version of atavism but can't find any info on this. Can you use this with an external first person character controller? Is there any built-in first person support? And lastly, how easy would it be to implement a top down view using only atavism? And no, I have no real programming skills so wish me good luck. 
 


	 
 


	Also, is this compatible with game-maker for visual coding?</description><pubDate>Fri, 15 Dec 2023 08:30:32 +0000</pubDate></item><item><title><![CDATA[Will licences work cross platform (Atavism for Unity -> Atavism for Unreal Engine)]]></title><link><![CDATA[https://forum.atavismonline.com/topic/13869-will-licences-work-cross-platform-atavism-for-unity-atavism-for-unreal-engine/?do=findComment&comment=42225]]></link><description><![CDATA[Will licences work cross platform (Atavism for Unity -&gt; Atavism for Unreal Engine) 
	 
	Currently on Atavism for Unity On-Premesis Permanent Licence 
	But given the struggles i have with Unity lighting (specifically i wanted blended lighting but the new roadmap has ditched it and we're back to 3rd party assets that are buggy), issues with restrictive animators and issues with the new licencing on Unity in 2024 i am wanting to get off the platform.
 


	Given i am using the On-Premesis Permanent Licence, will the new Unreal version be avaiable to download on this licence for both platforms? With a cost to switch licence ? Or will we need to purchase another licence specifically for the Unreal version ?]]></description><pubDate>Wed, 29 Nov 2023 07:21:45 +0000</pubDate></item></channel></rss>
