VicToMeyeZR Posted July 11, 2014 Report Share Posted July 11, 2014 Suggestion, since I am not seeing it. In the Editor, allow for Mob/NPC/AI setup to use UMA Characters. Quote Link to comment Share on other sites More sharing options...
tomt Posted July 11, 2014 Report Share Posted July 11, 2014 you already can just use a uma prefab Quote Link to comment Share on other sites More sharing options...
neojac Posted July 11, 2014 Report Share Posted July 11, 2014 You can setup a UMA character as a NPC by making a empty game object prefab in your resource folder then adding the following 3 components to it: 1) NpcUmaSettings 2) MobController3D 3) Character Controler You then use this pre-fab when you setup your mob in Atavism Editor. Quote Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted July 11, 2014 Author Report Share Posted July 11, 2014 Nice. I guess you have thought of everything so far. Appreciate it. Will have some fun tomorrow. Quote Link to comment Share on other sites More sharing options...
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