Jump to content

problem with KGFCameraSystem


AliceD

Recommended Posts

Hi,

 

I want to use the KGFCameraSystem asset from the asset store to set up a camera for my battle scene (final fantasy style) so it rotates and moves to different angles to nicely capture the battle.

 

When I use the KGFCameraSystem in a newly created project it works fine, however when I import the asset into the atavism unity package I get a bunch of errors pointing to the same overall error regarding events, namely: event must be of a delegate type.

 

When I delete the AtavismCore.dll the problems are gone. So I guess the .dll file overwrites the way events are normally dealt.

 

any ideas on how to solve this problem/ alter the code in the KGFCameraSystem scripts. It are all the same code as these where the error comes from: public event EventHandler PreRenderRow;

 

I hope we can sort this out.

 

Thanks in advance.

 

EDIT: PROBLEM SOLVED !!! I managed to solve the problem, by renaming a few things

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recommended Cloud Solution


    ksweb.net

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.