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Rotation

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Posts posted by Rotation

  1. It should be a big box surrounding your town so when you enter that invisible box it displays a message. Also, make sure your player has the "Player" tag. Otherwise the script won't recognize the trigger and won't fire

    • I agree with auction house!
    • A way to display when an npc has a quest would be nice.
    • I've tried digging into that myself and could only switch from exclamation point to making it go away. I'll look more into it once i get past all the bugs i have already.

    • A bank/storage system i'd love to see implemented.
    • A Message displayed to other players when a player logs in and out.
    • I wan't to learn how to code more (Only been using unity for year)

     

    Btw...

    CODE - Ghostrunning - from graveyard to corpse.

    I started working on this today.

    Progress I've made is when the player dies and clicks spirit turns the screen to grayscale giving the gloomy illusion. Then the player can walk into a cemetery/graveyard and be automatically resurrected and the gloom goes away.

     

    I will try to make the character glowing or more transparent as well. Not sure how much detail your looking for to have a Ghostrunning addition?

  2. Sorry this is late. I never check the Feedback forum.

    But I can help with #4 for now.

    Hope this is helpful to someone.

     

    1. Add a 3d object > Cube to your game.

    2. Set the cube size to fit the town, or location of your needs.

    3. Turn off the cube's mesh renderer

    4. Make sure "is Trigger" is checked.

    (My settings are in the image below)

     

    size=350https://i.imgsafe.org/a2ad44f78a.png[/img]

     

    5. Go to your "Resources" folder and Set the tag for "HumanMale" and "HumanFemale" to Player

    6. Create a script using my code below and drag and drop it on the 3d object cube you made.

     

     

    using UnityEngine;
    using System.Collections;
    
    //Make sure you change EnterAnnounce to the name of the C# Script you made
    public class EnterAnnounce : MonoBehaviour {
    
    public string enterMessage;
    public string exitMessage;
    
    void OnTriggerEnter(Collider other)
    {
    	//check if player walks in zone
    	if (other.tag == "Player")
    	{
    		// Display message
    		string[] args = new string[1];
    		args [0] = enterMessage;
    		AtavismEventSystem.DispatchEvent ("ERROR_MESSAGE", args);
    	}
    }
    
    void OnTriggerExit(Collider other)
    {
    	//check if player walks in zone
    	if (other.tag == "Player")
    	{
    		// Display message
    		string[] args = new string[1];
    		args [0] = exitMessage;
    		AtavismEventSystem.DispatchEvent ("ERROR_MESSAGE", args);
    	}
    }
    }
    
    

     

    7. Set the Enter Message and Exit Message however you'd like.

     

    That's it. It's not the best and i haven't figured out how to change font colors yet but it should do what your looking for.

  3. Sorry if it's already known and being addressed.

    If you create a dialogue then add a chain dialogue to it. Then delete the original dialogue it freezes the Atavism Window. However, if you close and reopen Unity, your still able to get back in to delete any chain that's been added.

     

    [Edit]

    If you delete a dialogue then go into the game to edit the npc that had the dialogue it moves the window to the top left of the screen where you can't see it to edit it.

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