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Posts posted by Flapman
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Okay, then I may have another issued. I used the Character creation process you show in your tutorial and added the components from Champion to my Male and Female settler models. They did not show up in my Character Gen Screen (the last time it was working). In fact when I disabled the other Characters in the Stand-alone editor, they still showed up on the Character Gen Screen.
Maybe I should see if I fix the Login Screen Issue first then try to revisit this issue.
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52 minutes ago, Martin (Dragonsan) said:
Ok. Is this installation on the same machine as your Unity? If so, then for the test try to set the IP to 127.0.0.1 in both Atavism Windows Manager as well as here in the Master Server inside Unity. I'm suspecting that the issue can be due to one of these elements:
The Window Manager is on a separate machine on my network. I work on my laptop and run the server on a different machine. I pulled the IP address from my ipconfig on the server machine.
QuoteAs for the localization, yes you can enable it, but do you have i2localization in your project?
Yes, I have it in my project.
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Thanks for the reply Martin.
QuoteYes, of course. You can use any kind of character you want. The configuration process is the same.
Do I still attach the Champion Scripts and Character Controller to my models or use a separate one?
Sorry for the noob questions. I am really testing out the feasibility of Atavism for my project and want to make sure I do everything correctly. Also, I am still learning game development since I am on my own right now.
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Hi Martin,
Thanks for the quick reply. Yes, to the first part. See my screenshot.
The Install method is the Atavism Windows Manager.
Yes, I have activated the i2localization in the Online Editor settings. Should I not have? I will likely want to make the game localized based on location (mainly in NA such as English, French and Spanish).
As far as other packages, yes. I have Game Creator2 (which I have removed to test out Atavism) and PBR Infinity's Human Character Package.
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Hi All,
I have two character models that do not use blend-shapes. Can I use those as my characters? If so, is there a different process for using them than in the tutorials and how do I disable the blend-shape tool in the character selection?
I have these two models because they were created custom for my game. If I use the PBR Human Models, can attach the uniforms of my characters to them? Would that still work?
Lots of questions, I know.
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Hi Martin,
You beat me to it. I just figured it out. I feel like such a dunce. lol
I kept assuming it was part of the Unity package. /smh
Thanks for your help.
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Hello,
I did the install. I set up my server. I tested online. I can't find the editor so I can look at accounts online as in the tutorial.
https://unity.wiki.atavismonline.com/project/getting-started/
Am I looking in the wrong place? The attached image is all I see. I don't see all the settings in the tutorial.
Thanks in advance.
Has anyone seen this on the log-in screen?
in General Discussion
Posted
I can try that but let me see if I can send you those server logs first. Ideally, I want to be able to run it separately, especially if I can make my world work in Atavism. I want to run the world on an ongoing basis via a server that is up.