jrothfork
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Here is an example of one way which I might think to try to use Playmaker:
Consider a typical quest or puzzle environment. It'd be fairly easy to create the puzzle/quest actions with Playmaker. The question would become, can Playmaker be integrated to send information to the server - ie, you complete the puzzle incorrectly, and the chest you're trying to unlock blows up and harms you. Playmaker could be used to do all of that - but can it initiate/change/update information related to the persons HP (hurt them based on the chest blowing up).
I'm sure there's a way to do this with scripting - obviously, but the advantage of PlayMaker is it's geared at empowering people who are not so well versed with coding. Considering that Atavism is sold as something that is "simplified" (but not dumned down), it'd be great if there were a lot of ways to utilize PlayMaker. Perhaps my example above is possible, or partly possible - I only asked because I'm a total newb and am building my tool-set for this adventure in game making.
Thanks!
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I'm looking for information on using Playmaker with Atavism like the person above... Is there anything special I need to know about getting it running with the Atavism system?
Playmaker and plugins
in Plugins
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Perfect - that's the clarification I was looking for! Thanks.