Does Atavism currently have any mechanism for supporting voxel based destructible terrain or does it use static heightmap terrain?
Does Atavism have the ability to support player construction out-of-the-box, or is this something that developers would have to build a plug-in for themselves?
Voxel Terrain Suport
in General Discussion
Posted
Does Atavism currently have any mechanism for supporting voxel based destructible terrain or does it use static heightmap terrain?
Does Atavism have the ability to support player construction out-of-the-box, or is this something that developers would have to build a plug-in for themselves?