Jump to content

jaybones

Registered
  • Posts

    0
  • Joined

  • Last visited

Posts posted by jaybones

  1. all you need to do is read the Announcements(Roadmap)

    It looks like it's in next update

    Added June 22 2014

     

    Phase 2: Core Server Functionality ( Beta)

    1) Merchants - 5th July

    - Allow players to purchase items from NPCs.

    - Atavism Unity editor plugin to allow setting up Merchants

    Trading

    - Secure server side system for trading to allow non-bound items to be traded between players but with checks in place to prevent duplications etc.

    Building System

    - Will be able to allow players to build without the AtVoxel system and place objects in the world.

    2) Terrain System - 26th July

    - Full Paging and stitching Unity Terrain System

    Server Side Collision

    - Navmesh collision generation in Unity that can be copied to and run on the server

    - Navmesh editing on the server

    3) Authoritative Player Control - 9th August

    Authoratative Player Control

    - Server implementation of character control to verify characters position and movements from the client input.

    4) Pathfinding and Mob AI improvements - 23rd August

    Pathfinding

    - Mobs pathfinding system upgraded to use server collision to accurately move around the world.

    AI

    - Improved AI functionality to control mobs with patrol paths, roam radius, combat behavior settings.

    - Possible advanced implementation of a system similar to Story Bricks

    5) Server Management Tools & Monetization - 6 September

    Server Management Tools

    - Manage accounts

    - Start/Stop server

    - Check on server status & other details

    Monetization

    - Server side support for Item mall

    - Server side support for Subscription based models

    6) End of Beta improvements - 20th September

    Phase 3: Extra Features (Full Release)

    Order and Dates to be determined at a later time

    Social

    - Friends and Blocked list UI

    - Chat channels

    Grouping

    - Allow players to form groups to work together on quests, in combat and take on dungeons/pvp battles

    Arena/Battlegrounds

    - Arena system provided to allow 2v2 matches etc.

    - Basic battleground templates such as CTF allowing larger groups of players to fight in teams against each other

    Pets

    - Both combat and non-combat pets that follow you around the world

    - Ability to tame pets and use them to assist you in combat

  2. The only way i see this happening is if the char have animations for it..

    as for main and offhand, thats same as right or left hand..

    Dual wielding again if char has animations for holding something with 2 hands.

     

    I'm sure if u make your own chars, you would do your own animations for weapons..

     

    I'm not sure on the pre-build char system on what they have.

    maybe an Alpha tester could answer this.

  3. Are the weapons and armor stats going to be static like WOW,

    or can we have it like Diablo 3.

    Were the server gen random stats base type and char u are

     

    Or can we do both?

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.