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Just wanted to see if anyone else out there is trying this new product. My current opinion is that based on level of effort. I have invested perhaps 30 hours now just to get it somewhat stable. I have to say somewhat stable. 70% of my time was spent just sitting and reinstalling all the Procedural World products multiple ways and times to get it to work in my main project. I have not been able to get really any cool features to work yet. I wanted the dungeon generation part to work. I have not even been able to figure out how to get it to work. The manual refers to things you don't get in the install files for Dungeon. I can tell you in order to get it to work I had to delete shaders. This I think is already causing issues in some of my regions. This is after hours and hours of trouble shooting. Products really should not be this hard to get working from any vendor. I only invested this amount of time because I have a really large city, I wanted to reduce poly counts in. My understanding is that this product would help with this. This did not work ingesting it into storm for me. I want to give context that I am only saying for me. Storm has only worked for basic terrains and before adding 3rd party objects to the scene. What the product seemed to do was simply remove objects all together. For me it also caused a common but major pain in the terrain (GAIA) by causing Terrains to not have Trees and bushes work as if it removed "Flora". This causes all kinds of build issues. You have to go to each Terrain, look for objects missing and replace or remove. My point in this post is to see if I am using my time wisely. Does anyone else have anything to say about "Storm" It looks like it could be a great product but needs more streamlined installs and clear manuals.
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isthisacryforhelpponton joined the community
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Sanchez started following Unreal Engine
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Can I use prefabs, animations and effects on my game
BoxingCatStudio replied to Ferhat Aykan's topic in Plugins
Wanted to respond with Unity 6 Now works with the latest updates as of approximately September 2025. TY -
BoxingCatStudio changed their profile photo
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Can I use prefabs, animations and effects on my game
BoxingCatStudio replied to Ferhat Aykan's topic in Plugins
I would not attempt to use Unity 6 -
Can I use prefabs, animations and effects on my game
Troll replied to Ferhat Aykan's topic in Plugins
Atavism , is modular. So there is no problem to use all your own, even on the contrary it is supported. There are a lot of examples inside and you shouldn't treat them like a finished game, all that is provided by the developers is a demo. Developers also have many of their own Unity assets to work with. With Unity 6, I can only say one thing, be careful with your scripts because they can ruin your project. The answer was above from Martin - you can use absolutely everything you have. I'll just add that you can also completely make Atavism for yourself, because there is practically no source code for everything. -
Why isn’t this site loading on my mobile?
Troll replied to franklin466's topic in General Discussion
You may be using a VPN, I had a similar problem. The use of DSzapret and the whitelisting of atavism domains helped. -
Hi everyone, I’m trying to access this site on my phone but it’s not loading at all. It works fine on desktop, but on mobile it just keeps showing an error or doesn’t open properly. Has anyone else faced this issue before? Any fixes or suggestions would be appreciated. Here’s the link I’m testing: Solo Leveling Manhwa
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Furkan changed their profile photo
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Yes, the project is extremely complex, but here you can find its progress. https://atavismonline.com/atavism/atavism-for-unreal-project We want to make it as perfect as possible and not release any unfinished features. We are also upgrading it to the newest Atavism X.12 that should be released on Unity soon as well. For us, it's not only 1,5 years but much more time and money. Believe me, it will be worth waiting. Also, keep in mind that we are not doing any crowdfunding campaign, and except for the Epic Mega Grant that we received at the beginning, we are financing this by ourselves. To resume, the development sped up, and as you can see on the progress page, we are at the last milestone.
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It has been almost 1,5 years. Any update on Unreal Engine development?
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Ferhat Aykan reacted to a post in a topic:
Can I use prefabs, animations and effects on my game
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Can I use prefabs, animations and effects on my game
Martin (Dragonsan) replied to Ferhat Aykan's topic in Plugins
All props are available to use, some of them are free ones, for some we have rights to redistribute them with the Atavism package like Enviro, A^ Pathfinding, Minimap, Loading Screen, Easy Build System, Bomber Bug, and some are ours like Orc/Human outfits, icons, UI. Animations for example are free ones. Yes, you can use them in Unity 6. -
I need client objects, I am going to write my custom game server, I want to use only objects , effects, animation, UI and environments, also I am developing with dots, can I use in unity 6?
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Hey. X.12 is on the way, but I doubt that the moderation system will be part of it. It's integrated in the apanel, which is still under development, so there will be other elements that are planned to be in X.12.
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any idea on the ETA, interested in the Moderation system.
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Yes, it will work, but it requires coding to modify the controller and camera mostly. There were some guys that shared their results. He made these modifications within a few days. So, it's definitely possible, but it would require some coding knowledge. QNAhGeQqJX.mp4
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any update on this? thanks
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Will this asset work in a 2d unity game? I cant find any information regarding that anywhere. how easy would be to migrate from the 3d enviroment to a 2d?
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I checked on our virtual machine with Mac, and it works. Which version of Atavism have you installed? I used the newest X.11.1, but as far as I know, it works with X.11.0 as well on Unity 6. 2025-02-13_13h23_15.mp4
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Alvino changed their profile photo
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It's the same menu that is on the Linux and Windows. Which package have you imported? Maybe it's an incorrect one?
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so i opened atavism package made new project then set server location to that project's folder it says connection get two green dots on top when i go to unity it doesn't show in Windows section check screenshot please Check scree
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It can be because the server is not started, you have an incorrect IP/host in the Login scene -> Atavism core, or the port is closed.
