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About Martin (Killersan)

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Martin (Killersan) started following non SDE Targeting System help
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There is a whole new tutorial series about the combat system including the non-target one.
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You can have multiple java versions, the most important is what environment parameters you have within your system. To ensure that your server is running with java 11, check proxy log or any other log, and find parameter java.runtime.version = 1.8.0_151-8u151-b12-0ubuntu0.17.10.2-b12 If you will have Java 11 there, you cna try to uninstall this version and keep only 8
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Have you verified that you used Java 11? Were you able to start your server using Java 8?
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There are many things that can cause such behavior, but my guess is that you can use java 11 instead of java 8. Please check any of your logs (not error one) in the logs/world directory to verify what java version is being used.
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resolved Quest New/Concludable/Progress floating Text BUG
Martin (Killersan) replied to bilbosacket's topic in General Discussion
Yea, I was too slow with my reply -
resolved Quest New/Concludable/Progress floating Text BUG
Martin (Killersan) replied to bilbosacket's topic in General Discussion
I doubt this is the case. Mob template has nothing to do with markers. I think it can be because you maybe missed to assign Atavism Mob Name script to it? -
resolved Quest New/Concludable/Progress floating Text BUG
Martin (Killersan) replied to bilbosacket's topic in General Discussion
It should be presented on the NPC to which you will assign complete quest. 2021-02-14_21h31_31.mp4 -
resolved Quest New/Concludable/Progress floating Text BUG
Martin (Killersan) replied to bilbosacket's topic in General Discussion
Correct, quest start is based on the quest you set to start, and quest progression/completion is based on the quest to complete on the NPC. It should be faced to the camera, unless you have multiple cameras in different locations. Icon for quest start/progress/completion can be set in the Login scene -> Scripts -> Atavism Settings I It can be a text or an icon. -
Any Unity Plan will work with Atavism. As for the typical version, we are recommending 2019.4 LTS, the latest stable one, at least until the 2020.3 LTS release.
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It's totally fine, we are here to help you guys.
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This is a limitation of Unity, and it occurs for many scripts, not only with Atavism. You will find the same message with UMA, etc. There is nothing to rewrite in this case.
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Atavism out of the box works on mobile devices like here you can find a short video that shows a synchronization between two android devices and PC Here you can find information about one of the mobile games that are being developed based on Atavism https://www.atavismonline.com/made-with-atavism/47-metin2-mobile. We are also providing a mobile package contributed by this developer. We had it for Atavism 10.1, and a few days ago we released it for Atavism 10.3 as well. To resume, the mobile package is real, and it's available to download right after the pur
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Weapon and armor documentation
Martin (Killersan) replied to phrygian12's topic in General Discussion
The demo armor is designed to work with UMA, so this is more like an information log that it cannot be equipped on non-UMA character. UMA is a free asset store character customization system made by a wonderful team of people involved in game dev for quite a while. Here is a direct link https://assetstore.unity.com/packages/3d/characters/uma-2-unity-multipurpose-avatar-35611 Tutorials related tot he equipment are a bit outdated as the UMA was changed for the past months https://unity.wiki.atavismonline.com/project/items-uma-weapon/ https://unity.wiki.atavismonline.com/project/it -
Hiring full time atavsim unity editor.
Martin (Killersan) replied to WiCkEdx401's topic in Collaboration and Networking
We have plans to start such custom service this year, but at this point it's hard to tell exactly when, so if you will find anyone, don't wait for us -
There is no FTP on our VM. Instead use SFTP, so the default SSH credentials root/atavism and port 22.