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Martin (Killersan)

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About Martin (Killersan)

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  1. We have plans to start such custom service this year, but at this point it's hard to tell exactly when, so if you will find anyone, don't wait for us
  2. There is no FTP on our VM. Instead use SFTP, so the default SSH credentials root/atavism and port 22.
  3. It's really odd. I doubt it would be Java JRE instead of JKD, rather some issue with the database itself, but I'm glad you sorted it out.
  4. The certificate expired for https://unity.wiki.atavismonline.com/
    Unable to access the page.

    image.thumb.png.39a287ea1e59455aebf1dd3e66b0e956.png

  5. There are two possible cases of such behavior: 1. Incorrect license key and mail in the configuration 2. Network issue like DNS or firewall Send me your email or license key in private message and I'll check the first case for you
  6. You're welcome. Let me know if you will need any further assistance with this.
  7. Our main goal is to finish the first Atavism for Unreal version which will be based on Atavism 10.1 in Q1 2021. There are also some factors to prolong it a bit, like UE5 which will be provided in preview state in early 2021, and Atavism for Unity 10.4 which is planned for February/March. Based on that we are thinking about making Atavism for Unreal 10.1, and then start porting all features from 10.2, 10.3, and 10.4 to Unreal as well along with the engine switch from version 4.24 to 5, to have it ready for UE5. We will definitely inform you during the road about the progress. Also, it's im
  8. This usually means that the prefab was moved somewhere after you set the mob and assigned the prefab in the Atavism Editor. The mob settings are saved in the database, so if you will move the prefab within your project you have to open the editor, provide it again, and resave the mob template.
  9. In the new Atavism client you should have something like this So, the Atavism should be grouped. If you don't have it in the menu, please check your Unity console log, as most probably you have some errors there and Unity is not letting you to compile scripts properly. Here is a screenshot on how to open console log
  10. One license can run as many servers as you want, but up to the CCU limit, so with 2 servers, you would have 2 x 500 CCU. By stacking up it means that if you will need more than 1000 CCU you can get another license which will add another 1000 CCU to the pool, so with 2 licenses, you will have 2000 CCU.
  11. If it's possible, please send them at support@atavismonline.com
  12. Set Host: 127.0.0.1 Username: atavism Password: atavism as in the documentation
  13. Ok, so you have some errors for sure, can you show me your terminal which is opening after you are starting the world server? Most probably it's related to the Hostname, and External Hostname/IP, for now you can set them to 127.0.0.1 to test it locally.
  14. You downloaded the perfect set for the startup. Install Atavism Manager https://unity.wiki.atavismonline.com/project/atavism-windows-manager/ to set our server up and running, there you will have to provide your Atavism Server .zip file which will be installed and set automatically for you. The only thing you will have to do is to set your mail and license key in the software, then install and setup Atavism Unity full demo https://unity.wiki.atavismonline.com/project/atavism-client-unity-installation/, and in the end Atavism Standalone which will have similar settings as Atavism Editor in
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