Hi,  
  
I want to use the KGFCameraSystem asset from the asset store to set up a camera for my battle scene (final fantasy style) so it rotates and moves to different angles to nicely capture the battle. 
  
When I use the KGFCameraSystem in a newly created project it works fine, however when I import the asset into the atavism unity package I get a bunch of errors pointing to the same overall error regarding events, namely: event must be of a delegate type. 
  
When I delete the AtavismCore.dll the problems are gone. So I guess the .dll file overwrites the way events are normally dealt. 
  
any ideas on how to solve this problem/ alter the code in the  KGFCameraSystem scripts. It are all the same code as these where the error comes from: public event EventHandler PreRenderRow; 
  
I hope we can sort this out. 
  
Thanks in advance. 
  
EDIT: PROBLEM SOLVED !!! I managed to solve the problem, by renaming a few things