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AliceD

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Everything posted by AliceD

  1. Thanks for your reply. Good to hear it is still in progress. Even better to hear that you got hired for a project by a game studio . Good luck with your work !! and I am looking forward to any updates regarding the CMS framework
  2. Hi 3DOmelette, I was wondering if this project is still in progress or have you stopped working on it? Anyway I am still interested in such a website CMS framework for Atavism. Thanks in advance for your response.
  3. 3DOmelette, That would be awesone if we would have something like that. Just curious, will this be freely available for the atavism community, or do we have to pay for this feature (which I wouldn't mind). Good luck with it and looking forward to your work.
  4. Hi Hazor, sorry for my late reply. I am glad you managed to solve the problem
  5. Hi, I want to use the KGFCameraSystem asset from the asset store to set up a camera for my battle scene (final fantasy style) so it rotates and moves to different angles to nicely capture the battle. When I use the KGFCameraSystem in a newly created project it works fine, however when I import the asset into the atavism unity package I get a bunch of errors pointing to the same overall error regarding events, namely: event must be of a delegate type. When I delete the AtavismCore.dll the problems are gone. So I guess the .dll file overwrites the way events are normally dealt. any ideas on how to solve this problem/ alter the code in the KGFCameraSystem scripts. It are all the same code as these where the error comes from: public event EventHandler PreRenderRow; I hope we can sort this out. Thanks in advance. EDIT: PROBLEM SOLVED !!! I managed to solve the problem, by renaming a few things
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