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Skeeter135

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Everything posted by Skeeter135

  1. I have read the manual. Again you are missing the point and you will always miss the point of this. So with that said GOOD BYE. Alan you might mean well but please don't respond to my post.
  2. Then maybe the problem has to do with the starter package and / or using this not on unity pro. The "you'll get more with sugar..." can go both ways. I am the customer here. Haters asides, when you ask a question like, "how can I do x?" and get the response, "look at the tutorials". Then you go to the tutorials and watch them over and over and something still isn't working correctly there is a bug. Maybe it's my side like when I had problems with the mysql database and it was because I had mysql and xaamp both installed because of a tutorial I watched. When this did happen sooms was a great help. All this shows is that the tutorials need to be updated. This is why I but it in the feedback. Yes, maybe I did post the first message out of anger but then again let me ask you this: if you were told that you could do something by watching the tutorials and then spent hours trying to figure out what you did differently than the tutorial to make it not work you would be pissed too. This has come a long ways, yes I agree. and yes I agree that other engines make you code everything yourself like Hero Engine, then again Hero Engine comes with an actual server to be broadcast from and is $100 a year for one developer. I got this for a hobby if it takes off great, if not oh well. I am not saying that Atavism is a bad engine. I understand that it is still in Beta. I knew that going in when I was skeptical of buying it in the first place. Instead of hating on someone, look at their point of view.
  3. OK first of all, I didn't except to create the next wow or anything like that. As I stated in the unity forum before I bought this I was skeptical. This here proves my point. It's not my skills that is this the problem. I followed the tutorial and still had bugs. I was told from day one that I couldn't do x because I needed to create a plugin for it. What the starter package gives you is a buggy skin that you have already made. The quality of the product is worth $20 even though the quantity of hours is worth more. Its like going to red lobster ordering a $70 meal of lobster and getting a McDonald's cheeseburger. The only thing I excepted was for the program to actually work. By saying that I'm not the first nor the last proves that you aren't fixing the important things first. Stop assuming that people don't know how to do something when you don't know them, it's unprofessional.
  4. I have had nothing but bugs. This is still in early alpha stages and should not be stole yet. From installing to actually working with it I have had problems at every corner. I have followed the out of date tutorials a hundred times and still get the same errors. For an example, today I thought I would add in some armors, I followed the guide and the UMAs don't show. If I do a ./world.sh -v -C restart , as instructed in a video, to restart the world database I cannot login to a character I made before or delete them. If I want to change multiple things in the atavism unity editor I have to close it each time. Meaning if I wanted to change let's say two items, I change the first, close the window, then I can change the second. The documentation that you do have on the wiki has no useful information in it. It just states a brief description of it with most of the time it says that it isn't working properly yet. Everything that is needed in a MMO kit is not there and if you want it you need to create your own plugin for which has no actually documentation and costs an additional $200. All the starter package gets you is a buggy skin of the game that YOU have made. Maybe at most should cost $20 not the $70 that you are asking for. The support isn't helpful at all, which most of the time says you need a plugin for it or look at the tutorials that are made before. I might check back in a few months to see if it has improved at all but I doubt it.
  5. First of all can I used the basic package to create my own plugin, the one for $70. Secondly, I want to be able to change the players class either by switching weapons or by a NPC. I was told I need to male a plugin for that, any advice on how to go about doing that?
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