Jump to content

dreamlarp

Registered
  • Posts

    0
  • Joined

  • Last visited

dreamlarp's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. dreamlarp

    Dialogue

    For 3. Just having an NPC bark out as the player clicks them, or as they walk past would work perfectly for our needs. This feature we would like more for immersion and that kind of thing. If it's possible to have two NPC's bark to each other that would amazing, but just a basic yell would be great for our game and programmer sanity. I hope that answers your question, and thanks for the already positive response.
  2. dreamlarp

    Dialogue

    Hey guys, I was wondering if there were going to be any more additions to the current dialogue system? Here are some suggestions 1.Expanded functionality including updating mission states using dialogue. Example, talk to NPC Garry, NPC Mike, and then return to NPC John with information. Obviously this is a basic example but hopefully gets the idea across. 2.More dialogue options. If possible we'd love to have up to 6 or 9 options per dialogue. Not that it'll be used much but it's nice to have for those complex 1-off missions. More options like this would be amazing. 3.Lastly, any kind of bark system we could use to get some type of pop-up dialogue on unnamed NPC's and that kind of stuff. If possible even barks between NPC's, but anything basic would be awesome.
  3. Thank you. Well I feel like such a clone. LOL I spent so much time in your wiki I had not looked at that in some time.
  4. Are there any plans on providing a none-voxel terrain and housing plugin? Something like this? https://www.assetstore.unity3d.com/en/#!/content/11187 We do not plan on using a voxel system as it just does not fit with our game. In your first video's you have a housing and building system. It was not a voxel based system from what I can see. Are you guys planning on adding this?
  5. Yes add both as the thread subject said. But please first get that road map posted.
  6. Read the OP here and they posted to see if we would like to do this. I started the thread to get it rolling. With the kickstarter they have been working quite a bit I would think on the game website and on the housing system I see by the new video. I will contact them though to get it all planned out.
  7. We need to hear from the guys on how it all works.
  8. Sweet glad your into this chiapet. Lets hear from the guys on this and we can organize. I am good at setting up our tools and laying out the game play once we know what we have to work with.
  9. Great. its the bootcamp demo so the models and most of the coding is there. We still could use a coder but you will be a huge help. Its going to be a free demo but we still want it to look great.
  10. Quote Originally Posted by cookimage View Post we will be posting a link to the bootcamp demo where you can login and test it soon. We are wondering if there would be some developers that would want to take it on as a community project to make it a playable game as in health pack, combat and so forth. We would be willing to work with and help get it p and running as a community project. Post your feelings here. I would be willing to help with this as well as a demo for the viking demo. I think both should be done to show both fantasy and modern/scifi games. We have some time before the release and I know many of you as developers. With the combined talent of this community we could make them both. Please post here your thoughts and talents. I am a game designer/writer who has published one book and I am working on the second. I am also the project manager for my team. If there is anyone who would like to do this post here and I will put together the tools we need to get a team working on these.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.