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Swampdog

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Posts posted by Swampdog

  1. Cant say much at the moment on this subject as we are working on a terrain system which will answer all the questions. What I can say is that it will be infinite and a very good system !

     

    So at this point my time would probably be better spent building chaaracter/creature models, items, and art assets and less about building terrain since that will all change later and that would give me time to focus more on testing things with a small "disposable" map.. Maybe a GM island type testing ground on its own instance... And since this is something that will be built in, I probably shouldn't put money towards any terrain building tools at this point?

     

    Oh.. Another question.. I know we say infinite, but I'm wondering about continents. I mean I want to be able to set up a lot of space, but will I still be able to set an endpoint where I can do a coastline and then the ocean go on infinitely?

  2. For those who haven't seen yet, the roadmap has been posted in the announcements thread, also we have just released a video in the announcements section showing the first draft of our terrain paging system. Currently it allows you infinite terrain so the world can be enormous, next we will be adding settings for developers to change and set the size of world they want.

     

    I just watched the bootcamp and infinite terrain videos.. I love the concept of infinite terrain (no zoning).. My concern is how it will effect in game lag. Is Atavism using some sort of grid system with the infinite terrain so the player's connection only loads say nine grids (current grid player is in along with the eight surrounding grids directly connected to the current grid? If so, how large are the grids.

     

    Also I had watched a video on creating infinite terrain prior to finding Atavism. I skipped over it because it was just duplicating a flat landscape. How did you get all the hills and such in your landscape? Was this done with the Terrain Composer you mentioned? Is Unity Pro required to develop this type of world? Can that entire terrain then pulled into AFG to populate with vegetation and art assets or is it split and then imported?

     

    Definitely looks AWESOME!

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