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jagatai33

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Everything posted by jagatai33

  1. I would say NavMesh, all the features, bells and whistles wont amount to much if NPC/MOBS arent able to properly move around in a scene and players get frustrated because mobs get stuck or appear to be in one spot clientside while the server has it in another. I love unity builtin navigation agent, allows for very complex npc movements including but not limited to multi level scenes i.e. stairs, platforms etc... I think for me personally it would be nice just to even have obstacle avoidance i.e. npc able to find and navigate paths around fences, trees just general static objects in a scenes with Atavism. Simple example, place a fence in a scene (long enough) spawn monsters on one side then agro them and run to the other side of the fence, you will then start to realize how they will either get stuck on the fence or magically appear in front of you as if they teleported. -J
  2. Just an FYI, i went back to 5.3.3f1 and decided to test so more, i noted if you create a new scene and copy/paste Canvas, EventSystem, Directional Light and MainCamera from the BlankAtavismScene into your new scene you can interact with merchants. -J
  3. I get the same results with Atavism 2.6 with Unity3d 5.3.3f1, while in editor everything looks and interacts correctly, once i build i see the same as in the video. -J
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