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Mongo

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Everything posted by Mongo

  1. I certainly do not intend to come off as sounding entitled was just looking for more details. Development wise the impression I get is everything is run off of the plugin system, so one might logically conclude that the plugin system should be the core focus of development as it is the basis for a large majority of the code base. Thats my thinking anyways. I mean it is what it is, I think some people were just worried about the order and schedule for the roadmap, as for some who are reliant on writing their own plugins, it could be a large delay for their development cycle since it was slated after other functionality that they may not use. This engine obviously caters to a very wide market, which is good, so you can't please everyone all the time. But everyone is entitled to their opinions.
  2. I am in the same boat as Count Zero, and I really don't give a flying fig about most of the systems that you are spending your time developing. I am interested in the server as a network and database backbone that I can build my custom systems on top of. Seeing as you are developing all of this on top of an existing MMO server engine, Im a little confused on the complexity of getting us to a state where the more advanced developers can start working with the plugins. We really just need a messaging system in Unity to handle our calls back and forth. I know your base technology already had an existing plugin system as well. I asked very specifically about this before pledging, but Im really starting to wonder about it now and if it would be easier to just go grab the MultiVerse source and write corresponding code in unity to interact.
  3. The ability to open a file on the server has nothing to do with a player's ability to cheat. They should not have access to your server files or database ever. If you decided to give them access, they wouldn't need a server plugin to look through the server files if they wanted to. Same goes for client files. Im fine if they have some built in file reading plugins, but in order to be a truly robust and flexible server platform developers are going to need to be able to work with a variety of formats. Now of course this ability could be reserved for a source license, but there is no info on price range or accessability of that yet so who knows.
  4. Well in theory all you really need is the ability to read in bytes via the systems file I/O. You would have to write your own code for combining those bytes into meaningful data but that could easily become a perk of the plugin market since people could write their own converters/readers and sell them.
  5. Just wanted to throw this out there since I do not know if it is possible or planned to be implemented. I intend to load up files server side for purposes of terrain and geometry (Thinking about it you probably already have it figured out) so that the server knows what is where for collision and pathing. Just want to be sure in the plugin we will be able to specify a file and load it in have access to its bytes.
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