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Scarrow

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  1. I was thinking of more along the lines of build the needed AI system Using Rain inside of unity and then when all done and said export the needed AI files to the server to perform needed functions and such. You can DESIGN it in RAIN on the unity client side and then just export the AI files to the server for actual execution. Keep the tables/values stored in a database file of course and then just access once server starts up. AI writes would require a server restart but shrug its better then trying to design a whole new system from scratch.
  2. Actually thinking about it now anyone know if they are gonna offer the plugins in Java as well since they are thread safe compared to python?
  3. Yeah I was going to build a plugin so to basically run the RAIN ai trees and execute the actions for the NPC's through it. It would have to include several parts IE first You would have to build a custom database for it which you can access through python and then create the AI in RAIN unity side and then export the files into the Database to be accessed by the plugin later. Dont know yet still have to think about it some more I will eventually get it.
  4. I have noticed that the AI systems that you have been working on are integrated into the actual server. This may make it a little difficult to develop custom AI systems to work with each individual developers needs. Currently I am looking at using RAIN AI for my project. Is their going to be any chance of being able to integrate a custom AI system into the plugin system or the server itself without conflicting with the original server AI system ?
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