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delmarle

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  1. Hello, We are looking for an experienced atavism with server & plugin development or a senior db/java developer. If you think you can match and want to join our team to work on an exiting game with other experienced people, please contact: j.say@saydesign.com this is a remote position.
  2. delmarle

    Bug found

    the event if (eData.eventType == "LOADING_SCENE_END") is not called while eData.eventType == "LOADING_SCENE_START" is called using UnityEngine; using UnityEngine.UI; using System.Collections; using AtavismExtend; public class UI_LoadingScreen : MonoBehaviour { #region fields #endregion #region MonoBehaviour void Start () { RegisterEvent (); } #endregion #region ATAVISM logic private void RegisterEvent() { AtavismEventSystem.RegisterEvent("LOADING_SCENE_START", this); AtavismEventSystem.RegisterEvent("LOADING_SCENE_END", this); AtavismEventSystem.RegisterEvent("PLAYER_TELEPORTED", this); } public void OnEvent(AtavismEventData eData) { if (eData.eventType == "LOADING_SCENE_START") { print("LOADING_SCENE_START"); } if (eData.eventType == "LOADING_SCENE_END") { print("LOADING_SCENE_end"); } } #endregion }
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