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MostHated

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  1. Hello all, I was hoping to get the honest opinion from developers who have been using the new Atavism. From what I understand (remember hearing) the server side is Java and closed source? I have been working on building my own SMORPG (small) for quite a while now within Unity. I really like the Photon standalone server framework with their Operations and Events system but didn't like how it was Windows based servers only, so I have been developing my own to mimic theirs. I finally got it working pretty much last night (Master server, Login, World, Social) after many months of learning and work. With all the hard work so far I am really only just getting started when it comes to the game as a whole, so it is rather enticing to see something like Atavism with all of its premade plugins for functionality and all that. I am mostly worried about customization when it comes to the game in general. Be it world events, behavior of NPC's, how spells and abilities work, character customization, etc. How customizable is the system as a whole if say, you wanted to implement entire new game systems in which there is no plugin currently? I only really know C#, while I hear Java is quite similar, I would hate to have to jump back and forth a lot. Really what it comes down to I guess is, for an actual developer who wants things their way as much as possible, is dropping $500 + worth it? Thanks, -Mh
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