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  1. For my project, I have gotten rid of the mouse cursor on-screen unless one of the interface panels such as the inventory or character panels are opened. (Actually, I turned it into a reticle in my latest rebuild of the code.) But in order for this to work, I need to edit files such as "UGUICharacterPanel.cs" and modify "bool showing = false;" to be "public bool showing = false;" This allows me to call them from the "Atavism3rdPersonInput.cs" script to see what windows, if any, are opened and therefore stop the camera and player from moving. So far, what I've done works great and I only have to go back to the scripts if one of them are changed in an update. I just want to be sure I won't be setting myself up for other problems in the future. It might be helpful to note that I also allowed the mouse to rotate the player without pressing either of the buttons. Further note: I've created two public Boolean values in "Atavism3rdPersonInput.cs" that can be checked before or during runtime to revert back to the default mouse cursor and controls. bandicam_2020-01-04_10-17-13-497.mp4
  2. Seriously, this is a pain in my ass. I downloaded and ran Atavism X(10.0.0) Unity with Demo 1/1 (not divided), not the CORE version. My Player Character Setup is Blank, with no option to add anything. Just clicking the button gives me a host of errors, starting with : MySql.Data.MySqlClient.MySqlException: Table 'world_content.factions' doesn't exist at MySql.Data.MySqlClient.MySqlStream.ReadPacket () [0x00000] in <filename unknown>:0 at MySql.Data.MySqlClient.NativeDriver.GetResult (System.Int32& affectedRow, System.Int64& insertedId) [0x00000] in <filename unknown>:0 UnityEngine.Debug:LogError(Object) Atavism.DatabasePack:LoadData(String, String) (at Assets/Dragonsan/AtavismEditor/Editor/EditorCore/Libraries/DatabasePack.cs:398) Atavism.ServerCharacter:LoadFactionOptions() (at Assets/Dragonsan/AtavismEditor/Editor/Plugins/ServerCharacter.cs:175) Atavism.ServerCharacter:DrawEditor(Rect, Boolean) (at Assets/Dragonsan/AtavismEditor/Editor/Plugins/ServerCharacter.cs:795) Atavism.AtavismDatabaseFunction:Draw(Rect) (at Assets/Dragonsan/AtavismEditor/Editor/AtavismDatabaseFunction.cs:223) Atavism.AtavismUnity:OnGUI() (at Assets/Dragonsan/AtavismEditor/Editor/EditorCore/AtavismUnity.cs:361) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) The same goes for Quests and Skills. If it's not one thing with this worthless product, it's another.
  3. Ok, I uninstalled and reinstalled EVERYTHING. I was able to get Atavism Manager to work with all servers turning green. I even made it to the damned Character selection. I Set my class and named the old guy. Guess what I got. "Could not find Character Template for the Race and Class specified." I stopped Unity and gave it another try. "Cannot connect to the World Server." What the HELL. Atavism manager still says everything is running. How can you charge this much for a product so obviously broken?
  4. I am actually about to get offline myself. I just sent over the log files but have other work I need to get back to. It is almost 10:00 pm. I likely won't be able to make it back on until 6:00 pm my time tomorrow. But I will try to get set up on the Discord channel.
  5. I have tested everything with my Firewall disabled. My master Server Rdp Port is set to 9010. The Master Server Tcp Port is set to 9005. My Default Master Sever is set to and I am able to successfully ping it from a command prompt from any PC on my network. Also, I use the Virtual Box because I have never been able to get Atavism Manager to connect. No matter what I try, I can not get the World Server Button to go green. The Install Button stays grayed out when I add the atavism_server_10.0.0.zip file.
  6. Are you referring to the VBox.log file? And how should I send it to you?
  7. I first purchased this product about a year ago. And after following the directions to a tee (using the AtavismUbuntu Virtual Machine) and searching through the forums for answers--that I feel should be covered by the original instructions--I was able to get a project started and was able to create a character and enter the game. Since upgrading to Atavism X, I have been able to get into the actual game a grand total of three time. (I mention this to point out that by some miracle, I am able to get in.) Upon installing the UMA integration into Unity, I have gone back and forth between "Cannot connect to Authentication Server and Cannot connect to Master Server." I have uninstalled EVRYTHING along the way, entering everything the exact same way I did when I first got this software to work. I have re-read the instructions, followed the videos and searched the forums for people having similar issues. This is a lot of money to throw away in a product that, I feel, should be much easier to setup and troubleshoot. I am tired of searching forums to find simple answers when I know that this used to work. I used to have UMA working just fine. I've got days ticking away on my license and I just want my money back. Sorry if this doesn't belong in the forums, but I didn't see any other place to air my grievances with this product. This is my latest error: Exception connecting to rdp master server: System.TimeoutException: The operation has timed out. at Atavism.RdpClient.Connect (System.Net.IPEndPoint remoteEP, System.Int32 millisecondsTimeout) [0x00039] in <fc56ccf0eb7444e9b349fa107101ed04>:0 at Atavism.RdpMessageHandler..ctor (System.Net.IPEndPoint remote, System.Int32 millisecondsTimeout) [0x00082] in <fc56ccf0eb7444e9b349fa107101ed04>:0 at Atavism.RdpMasterMessageHandler..ctor (System.Net.IPEndPoint remote, System.Collections.Generic.Dictionary`2[TKey,TValue] worldServerMap) [0x00000] in <fc56ccf0eb7444e9b349fa107101ed04>:0 at Atavism.AtavismNetworkHelper.RdpMasterConnect (System.String hostname, System.Int32 port) [0x00016] in <fc56ccf0eb7444e9b349fa107101ed04>:0 UnityEngine.Debug:LogError(Object) Atavism.AtavismLogger:LogError(Object) Atavism.AtavismNetworkHelper:RdpMasterConnect(String, Int32) Atavism.AtavismNetworkHelper:ResolveWorld(LoginSettings) Atavism.AtavismLoginHelper:ResolveWorld() Atavism.AtavismLoginHelper:LoginMaster(String, Int32&) Atavism.<MasterLoginAsync>d__80:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Atavism.AtavismClient:Login(String, String, Dictionary`2) Atavism.LoginControll
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