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About Corvanocta

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  1. Has anyone been able to create a game using the webgl export? I'm considering making a browser based mmo but I'm not sure if atavism supports that. I imagine it does, but if any devs or people know if it takes considerable extra work then I'll rethink it
  2. I am looking to buy Atavism and start my project, but I don't quite understand the difference between the $30/month license and the $500 one time buy. It looks like you get the exact same thing with both packages, but the one time buy gets you 6 months of updates. Are they actually the same thing? If they are, why would I buy the $500 one time buy if I will just have to upgrade to $30/month after 6 months? Or will I never need to pay a monthly subscription with the one time buy? Or if I do the one time buy will I then just have to use the monthly maintenance plans? I am just trying to fin
  3. Hey all, I am looking to pick up Atavism and make sure its what I need for my project. Everythimg looks great so far but I am wondering if the system aĺlows for modular equipment out of the box or if I have to code that myself. I purchased this asset from the store: https://assetstore.unity.com/packages/3d/characters/humanoids/polygon-modular-fantasy-hero-characters-143468 And will be buying Atavism soon. I would like to start using these equipment models for my characters. Can the system replace models or does it just place them over top of the body? What I mean is, if I w
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