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Klungo

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Everything posted by Klungo

  1. I fixes this problem by deleting enviro, uninstalling post processing and textmesh pro, closing unity and delete shader folder and shader database file in the library folder. After that i reinstalled text mesh pro and post processing and enviro - it works all fine now.
  2. Hey Guys, i have the following problem, if i import the atavism Asset into my project, my Enviro sky and weather get the following errors: Shader error in 'Enviro/Standard/RaymarchClouds': failed to open source file: '../../../Core/Resources/Shaders/Core/EnviroFogCore.cginc' at line 22 (on d3d11) Compiling Vertex program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR Shader error in 'Enviro/Standard/EnviroFogRendering': failed to open source file: '../Core/EnviroVolumeLightCore.cginc' at line 32 (on d3d11) Compiling Vertex program with ENVIROVOLUMELIGHT Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR without any atavism asset importet the enviro sky and weather package works fine. I really dont know what of the atavism package breaks my enviro down, hope to get some help. kind regards klungo
  3. Hey guys, i downloaded UMA2 and start testing a bit to create some npcs for my enviroment. I got some free Assets from WILLBgameArt, but i cant put them into the simple setup scene. The simple setup scene includes a gui to easy generate characters, for me a very good way to do it, but i need more than the demo clothes. I tried different ways to put them into my wardrobe but it wont work anyway Maybe someone knows how to do it the right way or give me an alternative to generate characters with an gui.
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