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Klungo

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Posts posted by Klungo

  1. Hey Guys,

    i have the following problem, if i import the atavism Asset into my project, my Enviro sky and weather get the following errors:

    Shader error in 'Enviro/Standard/RaymarchClouds': failed to open source file: '../../../Core/Resources/Shaders/Core/EnviroFogCore.cginc' at line 22 (on d3d11)

    Compiling Vertex program
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

    Shader error in 'Enviro/Standard/EnviroFogRendering': failed to open source file: '../Core/EnviroVolumeLightCore.cginc' at line 32 (on d3d11)

    Compiling Vertex program with ENVIROVOLUMELIGHT
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

     

    without any atavism asset importet the enviro sky and weather package works fine.

    I really dont know what of the atavism package breaks my enviro down, hope to get some help.

     

    kind regards

     

    klungo

  2. Hey guys,

    i downloaded UMA2 and start testing a bit to create some npcs for my enviroment.

    I got some free Assets from WILLBgameArt, but i cant put them into the simple setup scene.

    The simple setup scene includes a gui to easy generate characters, for me a very good way to do it, but i need more than the demo clothes.

    I tried different ways to put them into my wardrobe but it wont work anyway :(

    Maybe someone knows how to do it the right way or give me an alternative to generate characters with an gui.

     

    uma.png

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