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Kesarium

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Everything posted by Kesarium

  1. 14. A way to buy pets from merchants. A way to sell pets to merchants. A way to trade pets to other players.
  2. 12. Spells that can summon items. a. Item can be "Temporary" which lasts for X duration. If duration is set to -1 it lasts until the owner of the item has been logged out for X duration. ------------------------------ 13. Spells that can summon pets. ( when the pet system has been added ) a1. The option to only be able to have one summoned pet at a time. a2. The option to instead be able to have more than one summoned pet at a time. This could be on a per-pet template basis. A value of -1 would mean an unlimited amount of this pet could be summoned. b. Option for pet to be "Temporary" which lasts for X duration. If duration is set to -1 it lasts until the owner of the pet has been logged out for X duration. c. Option for "Can be Resurrected". Allows this specific pet to be resurrected when it dies. This could come in handy if you want the pet's level, stats, or abilities to be preserved.
  3. 11. I would like to be able to change the spacing between the mob and the ground for flying mobs, per mob template entry.
  4. I think that just makes it not wander around, but it can still chase the player from its spawn point. Not quite what I'm looking for.
  5. 10. The ability to set a mob to be stationary. So the mob cannot roam and cannot chase the player. Example, a giant stationary plant monster that can only attack the player when the player is close enough to the monster.
  6. Kesarium

    My Opinion

    Thanks for the responses Sooms! I'm greatly looking forward to what the next update will bring.
  7. 9. I would like to be able to add more abilities than just an autoattack to mob templates. Maybe even have certain triggers or conditions for when the mob can use an ability.
  8. Awesome, I'll look into 7. and 8. soon and see what I can do with those.
  9. 7. I would like to see some items that could teach the user a skill. 8. I would like to see some items that could teach the user an ability.
  10. 6. I would like to see a way to set Mob Stats aside from a Stat's universal "Mob Values and Progression" fields. This currently does not allow for very unique mob stats for individual mobs.
  11. 5. I think it could be useful to have a boolean "Flee When Dying" that can be set on a mob template. When below x% health, the mob will flee from their attacker.
  12. 4. I think it could be useful to have a boolean "Flee When Engaged" that can be set on a mob template. This would make the mob not engage in combat, but flee from the attacker instead.
  13. 3. I would like to see a "Can Move While Casting" boolean option for when you are creating and editing Abilities. If you start casting a spell and then walk, it would cancel casting the spell if this option is not enabled.
  14. 2. I would like to see quests not consume every item in your inventory if it matches the ID of the quest objective item. This happens currently with items not of the "Quest" Item Type. It would be great if quests only consumed the quest objective item quantity instead.
  15. These suggestions are also for my reference, for things I would like to try to put in my game sometime. 1. I think a casting progress bar would be a good addition to the base UI of the client. So if the player is casting a spell that has a cast time greater than "0" they can see how far along they are on casting their spell. This could be something that can be added to the UI component of the scene so if the developer doesn't want to use it they don't have to use it.
  16. Kesarium

    My Opinion

    So far, I consider purchasing Atavism Online starter licenses for my team a very good investment. Even if I don't make money off of my finished game, I'll be having a good time making a game that I can enjoy with my friends.
  17. Kesarium

    My Opinion

    Here is a list of issues I've encountered, I'll be watching for any updates regarding them. I'll expand on this list from time to time as well. 1. InstancePortal: Set destination point within destination instance. 2. Editor: A way to set how many levels a player can gain/xp req per level. 3. Client UI: Updated to Unity 4.6 so 3D Vision depth works with it. 4. Server: More Authoritative functionality... mob collision, mob location, mob pathfinding, player movement, player location. 5. Looting some currencies can go straight to the currency window. 6. Merchant window closes when user moves too far away. 7. Merchant popups display the correct currency value for stacks(buy/sell). 8. (Removed)(Was not an actual bug) 9. Player jumping repeatedly should not freeze up animations. 10. A way to set how much experience mobs give the player. 11. Quest turn-in experience rewards should be able to reward more than one level per turn in, if the experience points are enough, instead of getting results like 950cur/800max experience on your character. 12. Quests that require non-quest ItemType items should not consume more items than the quest requires(currently consumes all of them in the inventory).
  18. Kesarium

    My Opinion

    I just started using Unity a couple of weeks ago and Atavism Online was the first thing I purchased for it. I am very impressed with the features I've used so far. I had been programming on a purely Java-coded 2D-MMORPG for nearly two years and Atavism Online is set up much better for content management than I had ever even thought of for my own project. There are a few things I would like to see fixed or improved with Atavism Online before I make the upgrade to some Veteran Licenses though. So I'll be watching for announcements and updates. I've been having a blast testing Atavism Online and this is the first time I've been so active on a forum. I'm very excited for the future of Atavism Online and getting to use this framework. I've wanted to make a 3D MMORPG for awhile now, especially since I started using NVidia's 3D Vision technology, this is looking more and more possible the longer I test Atavism Online. Thanks for Atavism Online, keep up the great work. I look forward to seeing the first released update since my arrival here. Goodluck to you NeoJac.
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