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Kesarium

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Posts posted by Kesarium

  1. 12. Spells that can summon items.

     

    a. Item can be "Temporary" which lasts for X duration. If duration is set to -1 it lasts until the owner of the item has been logged out for X duration.

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    13. Spells that can summon pets. ( when the pet system has been added )

     

    a1. The option to only be able to have one summoned pet at a time.

    a2. The option to instead be able to have more than one summoned pet at a time. This could be on a per-pet template basis. A value of -1 would mean an unlimited amount of this pet could be summoned.

     

    b. Option for pet to be "Temporary" which lasts for X duration. If duration is set to -1 it lasts until the owner of the pet has been logged out for X duration.

     

    c. Option for "Can be Resurrected". Allows this specific pet to be resurrected when it dies. This could come in handy if you want the pet's level, stats, or abilities to be preserved.

  2. These suggestions are also for my reference, for things I would like to try to put in my game sometime.

     

     

     

    1. I think a casting progress bar would be a good addition to the base UI of the client. So if the player is casting a spell that has a cast time greater than "0" they can see how far along they are on casting their spell. This could be something that can be added to the UI component of the scene so if the developer doesn't want to use it they don't have to use it.

  3. So far, I consider purchasing Atavism Online starter licenses for my team a very good investment. Even if I don't make money off of my finished game, I'll be having a good time making a game that I can enjoy with my friends.

  4. Here is a list of issues I've encountered, I'll be watching for any updates regarding them. I'll expand on this list from time to time as well.

     

    1. InstancePortal: Set destination point within destination instance.

    2. Editor: A way to set how many levels a player can gain/xp req per level.

    3. Client UI: Updated to Unity 4.6 so 3D Vision depth works with it.

    4. Server: More Authoritative functionality... mob collision, mob location, mob pathfinding, player movement, player location.

    5. Looting some currencies can go straight to the currency window.

    6. Merchant window closes when user moves too far away.

    7. Merchant popups display the correct currency value for stacks(buy/sell).

    8. (Removed)(Was not an actual bug)

    9. Player jumping repeatedly should not freeze up animations.

    10. A way to set how much experience mobs give the player.

    11. Quest turn-in experience rewards should be able to reward more than one level per turn in, if the experience points are enough, instead of getting results like 950cur/800max experience on your character.

    12. Quests that require non-quest ItemType items should not consume more items than the quest requires(currently consumes all of them in the inventory).

  5. I just started using Unity a couple of weeks ago and Atavism Online was the first thing I purchased for it. I am very impressed with the features I've used so far. I had been programming on a purely Java-coded 2D-MMORPG for nearly two years and Atavism Online is set up much better for content management than I had ever even thought of for my own project.

     

    There are a few things I would like to see fixed or improved with Atavism Online before I make the upgrade to some Veteran Licenses though. So I'll be watching for announcements and updates.

     

    I've been having a blast testing Atavism Online and this is the first time I've been so active on a forum. I'm very excited for the future of Atavism Online and getting to use this framework. I've wanted to make a 3D MMORPG for awhile now, especially since I started using NVidia's 3D Vision technology, this is looking more and more possible the longer I test Atavism Online.

     

    Thanks for Atavism Online, keep up the great work. I look forward to seeing the first released update since my arrival here.

     

    Goodluck to you NeoJac.

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