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AwakenedRage

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Everything posted by AwakenedRage

  1. All I am saying is that I have asked on matters of using third party programs to modify player data and they have encouraged the use of PhpMyAdmin to ban players instead of making an ingame command. So, honestly is writing a program that modifies already existing data breaking the EULA? I wouldn't think so because there about two other Plugins that have built in ban capabilities. Now I would also think that Neojac wwould of said something if this was breaking the Eula, because its around 8 months old. If he was making a program that allows users to modify quests, or Mobs then thats another story. I only say this because there are some MMO's that have to be heavily moderated and moderators aren't developers. They need to be able to just access players accounts and ban them. Also, you didn't have to swear. We are all civil here and aren't looking for blood.
  2. I have worked with many MMO projects, and have plenty of prior experience. I really just dont think that using a program to write to the database or read data from the database is violating the EULA when its just connecting to the Database server that is your property regardless. Of course Neojac has the right to check if the program is secure, but as long as he isnt distributing Atavism Source and is just reading the tables and entries of the Database, he should be just fine. 1) The EULA only applies to accessing the AGIS Source, Atavism Client source and Using the AtavismEditor in Unity, I say this because Atavism is based off of an existing open source platform. Login is mainly required for developers 2) Moderators and In Game Administrators need to be able to access the database to ban accounts, I've asked the question on whats the best way to manage player data (Before the Backdating System) and they told me that PhpMyAdmin is the best way to ban players securely. So obviously, they have no problen of someone making a program to do this. 3) Neojac cannot regulate your database server, MySQL is owned by Oracle. 4) This would bring in a bunch of legal issues regarding keeping information safe. By making a MMO game its your responsibility to keep your users information safe, and all MMO's nowadays do not allow 3rd parties to access their database. Honestly, if anyone's excuse is to rely on Neojac to keep you secure, you shouldn't be making a MMO if you cant handle security incidents yourself. Sure, Neojac will write patches for the Atavism Jar and Atavism Core but you have to always account for the instance of a security breech and have a plan. I've learned several principles, and here is just a rundown. Security Do not trust the... - Client - Hosting software - Environment Ouch. I must trust them ? - Trust where you must - Verify - Audit Point is, your able to make it. As long as your not giving out source, reverse engineering or decompiling with intention of modifying AtavismCore or the Atavism Jar you should be fine. ~ Michael
  3. I saw that groups are being implemented, I was wondering whether you could include an option for a instance group such as the following example: When a player is at a instance that leads to a quest related temporary instance that only a small amount of players can enter. Players should be able to enter a specific instance with the specified players in their group. On the instance group window, there are several controls for the leader to use. One is a green button that says go, and can only be used by the leader of the instance group. If pressed, all players in the instance group will enter the instance at once. Here is a visual from an already existing game:
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