Okay, made a long response but it didn't stick for some reason.
I found this on the forum:
I assumed I needed special commands for Playmaker to make it work in Ativism but from your response in this thread it seems we do not need any special commands. Can you confirm this? If so, then no problem.
As for the current crafting system, we want a more complex crafting skills than is currently provided in the plugin. Yes, I realize we could take the python script and rewrite it but our inexperienced programmer is not versed in python and prefers Playmaker. That above quote really sealed the deal for us on using Ativism. We already have skills completed with Playmaker, just need to get them into the Ativism system.
I am assuming we can plug them into your already created skill system. Is this correct?
Just to let you know, we are a family based team and learning is a huge part of why we are doing this. The inexperienced programmer is our college aged son.
Oh, and I wanted to add...we need much more documentation please. I realize you guys are busy, but confusion reigns for those of us who are not Greed Monger's level (great game, btw). My questions reflect my own confusion so sorry if you don't get them.