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Tey

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  1. I would like to know if there is a way to implement skill caps based on the player's class levels? For example: A level 5 Warrior can raise their Shield skill up to 20 ((class level * 4) to represent a skill the class can get great at) versus a level 5 Mage that can only get it to 5 ((class level * 1) representing a skill the class is horrible at) versus a level 5 Rogue who can go up to 15 ((class level * 3) for being pretty decent at the skill). EverQuest 1 and Final Fantasy 11 had systems somewhat like this for more examples. 😄 I want the skills to be risen by usag
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