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Doxia Studio

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  1. Hllo again! Quick questions: - Can a claim be used by all players? - is it possible to place items in the world without using claims? - The players have to place items in the world, can it be done without the building system? - Can we give or delete items from player inventory by script? Thank you!
  2. Ok so how I was thinking does not work 😅 I need to call from script an effect on server side. Like it does when I press the hotkey "1" it does the skill on the first slot of actionbar. i tried to figure out over the script on action bar but without success.
  3. To explain it better what I did. I took the CoordProjectileEffect class and edited to non target, where instead of having a mob targeted it cast a projectile to the mouse position. When casted, it emits a Game Object (Particle Object) where I have it moving until the mouse position and on this game object I have the physics, where if it hits the target do the hit effect. From client side it works. But sometimes, it detects the hit with my class on client side but not on server side because from when the spell was casted and until the hit, the target destination moved. From what you said I had an idea. on my side, instead of just emitting a hit game object, that game object could have the skill area aoe. instead of just being a VFX GO it could be a Coord Effect. right? About the isometric and 3d is different, we need to think more in 2D rather on 3D. the hit box works differently. I don't know if i can share here images but I'll post a link. https://imgur.com/epYe7CR From that image for example, the pink monster, has to get hit by a large hit box, not just comparing with the root position. we need to think like the creature is printed on the ground, changing the areas of hit coord on X and Z. But I will try that idea you gave me and let you know
  4. yes I have everything working, from editor and unity scripts. Edited a bit the Projectile Script. The only missing thing we need to fix is the hit box. because we are making an isometric style and with sprites, we need to edit how the hit is calculated to use physics. For now, because we are launching the first closed beta this friday, we rolled back to how it was, with key movement and target skills. After closed beta with more time I will see this topic with you and if it is possible in more detail. Thank you for all the help.
  5. Hello! Is it possible to edit how the hit detection on combat works? Is somewhere in the Unity scripts? I need to readjust a few things because I'm doing an ARPG isometric game and I've changed the projectiles to non target too.
  6. Hello! I'm using Atavism with unity. I've been trying to find where in the code is the part where load "character selection" scene. In my game i would like to skip the character selection scene and have another one instead when first login. I just need to find where is that part, I've checked the atavism editor (because the instances are there), I've checked the code in unity but I'm not finding that part. Thank you for your time
  7. Hello Again! That example is helping a lot. Just to be clear, so I create the users in my Database, they won't be added in the "Accounts", right? (Accounts that I can see from the Atavism Editor. So when I do the Login, my php send an "id" and it saves all the data on Atavism DB using that id. Am I correct? Is possible to see the Atavism Live demo you mentioned above? I checked the youtube channel but didn't find it. Thanks again!
  8. Hello! I have been trying to find something about this topic but without any luck. For my game I need the players to register their accounts from the website and not in-game. Is it possible? Can someone direct me to the proper documentation about this? Thank you!
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