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  2. Atavism , is modular. So there is no problem to use all your own, even on the contrary it is supported. There are a lot of examples inside and you shouldn't treat them like a finished game, all that is provided by the developers is a demo. Developers also have many of their own Unity assets to work with. With Unity 6, I can only say one thing, be careful with your scripts because they can ruin your project. The answer was above from Martin - you can use absolutely everything you have. I'll just add that you can also completely make Atavism for yourself, because there is practically no source code for everything.
  3. You may be using a VPN, I had a similar problem. The use of DSzapret and the whitelisting of atavism domains helped.
  4. Today
  5. Hi everyone, I’m trying to access this site on my phone but it’s not loading at all. It works fine on desktop, but on mobile it just keeps showing an error or doesn’t open properly. Has anyone else faced this issue before? Any fixes or suggestions would be appreciated. Here’s the link I’m testing: solo leveling manga free
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  8. Yes, the project is extremely complex, but here you can find its progress. https://atavismonline.com/atavism/atavism-for-unreal-project We want to make it as perfect as possible and not release any unfinished features. We are also upgrading it to the newest Atavism X.12 that should be released on Unity soon as well. For us, it's not only 1,5 years but much more time and money. Believe me, it will be worth waiting. Also, keep in mind that we are not doing any crowdfunding campaign, and except for the Epic Mega Grant that we received at the beginning, we are financing this by ourselves. To resume, the development sped up, and as you can see on the progress page, we are at the last milestone.
  9. It has been almost 1,5 years. Any update on Unreal Engine development?
  10. All props are available to use, some of them are free ones, for some we have rights to redistribute them with the Atavism package like Enviro, A^ Pathfinding, Minimap, Loading Screen, Easy Build System, Bomber Bug, and some are ours like Orc/Human outfits, icons, UI. Animations for example are free ones. Yes, you can use them in Unity 6.
  11. I need client objects, I am going to write my custom game server, I want to use only objects , effects, animation, UI and environments, also I am developing with dots, can I use in unity 6?
  12. Hey. X.12 is on the way, but I doubt that the moderation system will be part of it. It's integrated in the apanel, which is still under development, so there will be other elements that are planned to be in X.12.
  13. any idea on the ETA, interested in the Moderation system.
  14. Yes, it will work, but it requires coding to modify the controller and camera mostly. There were some guys that shared their results. He made these modifications within a few days. So, it's definitely possible, but it would require some coding knowledge. QNAhGeQqJX.mp4
  15. any update on this? thanks
  16. Will this asset work in a 2d unity game? I cant find any information regarding that anywhere. how easy would be to migrate from the 3d enviroment to a 2d?
  17. I checked on our virtual machine with Mac, and it works. Which version of Atavism have you installed? I used the newest X.11.1, but as far as I know, it works with X.11.0 as well on Unity 6. 2025-02-13_13h23_15.mp4
  18. It's the same menu that is on the Linux and Windows. Which package have you imported? Maybe it's an incorrect one?
  19. so i opened atavism package made new project then set server location to that project's folder it says connection get two green dots on top when i go to unity it doesn't show in Windows section check screenshot please Check scree
  20. It can be because the server is not started, you have an incorrect IP/host in the Login scene -> Atavism core, or the port is closed.
  21. Marks2

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  22. Hello. The Atavism for Unreal version is in progress but we don't want to provide any ETA before the project will be ready or nearly ready. We will be providing more information about the progress, but the exact date will be released when the project will be ready.
  23. Good evening, We are very interested in Atavismus Online. We are planning to develop our next game with Unreal Engine 5 (UE5) and would like to know what the current development status of UE5 support is for Atavismus Online. We would be very pleased to receive your feedback. Yours sincerely
  24. Guten Abend, wir interessieren uns sehr für Atavismus Online. Wir planen, unser nächstes Spiel mit der Unreal Engine 5 (UE5) zu entwickeln, und möchten wissen, wie der aktuelle Entwicklungsstand der UE5-Unterstützung bei Atavismus Online ist. Über eine Rückmeldung würden wir uns sehr freuen. Mit freundlichen Grüßen
  25. Here's a usermatic view comment written in favor of Vultr: Setting up a server on Ubuntu can sometimes be tricky, especially when dealing with MySQL installation and user configuration errors. It seems like the error you're encountering, ERROR 1045 (28000): Access denied for user, may be due to either incorrect credentials or a missing privilege grant. To ensure a smooth setup, I highly recommend using Vultr's comprehensive cloud infrastructure and resources. Their guide to installing MySQL on Ubuntu provides step-by-step instructions to install MySQL on Ubuntu 24.04 that simplify the process. Unlike other sources, Vultr's documentation is clear and tailored for modern setups, ensuring compatibility with the latest distributions. To resolve your issue, consider the following steps: Ensure the admin.sql script exists and is accessible at the specified path. Use the proper syntax to execute your SQL file: sudo mysql -u root -p < admin.sql Double-check your user creation and privilege commands: CREATE USER 'admin'@'localhost' IDENTIFIED BY 'testpassword'; GRANT ALL PRIVILEGES ON *.* TO 'admin'@'localhost'; FLUSH PRIVILEGES; Exit MySQL and try running your script again. For further debugging or learning, you can also refer to the Vultr community documentation for tailored tutorials and insights on server configurations. Vultr’s high-performance cloud instances are optimized for such use cases and offer robust support for Java-based environments, making them ideal for hosting projects like Atavism Server. By leveraging Vultr's resources and infrastructure, you can resolve issues efficiently while ensuring a reliable deployment for your server-based applications.
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