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Swampdog

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Everything posted by Swampdog

  1. Awesome! Glad I spent my money on AGF this morning instead of the terrain asset... lol Thanks for the quick response! Support here ROCKS!
  2. So at this point my time would probably be better spent building chaaracter/creature models, items, and art assets and less about building terrain since that will all change later and that would give me time to focus more on testing things with a small "disposable" map.. Maybe a GM island type testing ground on its own instance... And since this is something that will be built in, I probably shouldn't put money towards any terrain building tools at this point? Oh.. Another question.. I know we say infinite, but I'm wondering about continents. I mean I want to be able to set up a lot of space, but will I still be able to set an endpoint where I can do a coastline and then the ocean go on infinitely?
  3. I just watched the bootcamp and infinite terrain videos.. I love the concept of infinite terrain (no zoning).. My concern is how it will effect in game lag. Is Atavism using some sort of grid system with the infinite terrain so the player's connection only loads say nine grids (current grid player is in along with the eight surrounding grids directly connected to the current grid? If so, how large are the grids. Also I had watched a video on creating infinite terrain prior to finding Atavism. I skipped over it because it was just duplicating a flat landscape. How did you get all the hills and such in your landscape? Was this done with the Terrain Composer you mentioned? Is Unity Pro required to develop this type of world? Can that entire terrain then pulled into AFG to populate with vegetation and art assets or is it split and then imported? Definitely looks AWESOME!
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