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rjam

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    rjam reacted to Martin (Dragonsan) in Where is the new version ?   
    Even the worse information is better than no information at all, that is the worst thing and we never avoided any question and I think we are very responsive.
    You should know that with this incoming release we are doing not only new features like pets, weather synchronization, private instances for solo and guilds and some improvements for crafting, new item effect which will give you an ability to create something like bag of items in it with randomly spawned item like loot table and more, but what we also achieved within such short time, which also cost us lots of time for preparation is few other elements like demo  with lots of use case examples showing how to configure: arenas, resources, teleports, buildings, merchants, crafts, drops, banks, npcs, mobs, combat (where you have skills, abilities, effects, coord effects in place), items different types (armors, weapons, consumables, skillbooks...), pets, guild private instance, single player private instance, quests and more. Such demo is important for us because some of you would like to see those examples in real, but also new developers will be able to check how it was configured and use it as references. We were also able to improve some of the important aspects of the demo, so it wouldn't have to be that pink plane in character selection and in general not refreshed for years island map, there weren't too many examples.
    All was possible also thanks to our partners where Nature Manufacture built great environment by implementing part of its own assets, but also S.F. Bay gave us one mob, WillB prepared free starting clothes, Hendrik made special Enviro pack for us, so you could see weather synchronization plugin out of the box, by using Adams WAPI where you have integration of many other packages. As I said it is important because we also wanted to increase the visual quality of the project. We also implemented our exclusively made GUI and spawner panel was rewritten to UGUI. Now if we will record new Atavism Editor tutorials they will have a proper graphics quality so it would fit the overall result.
    We also refreshed website, wiki, apanel (with additional functionality to handle maintenance plans properly), there will be also Atavism Live Demo Server where you will be able to play that Atavism Demo. We prepared virtual machines - Atavism ready environment with tutorial how to configure it, to eliminate issues which had Cygwin users, because of the specification of shared ports and such.
    So to resume there were lots of project around activities which we wanted to make to improve that overall quality of Atavism project, which we continue to develop but it is already there, so, from last 3 months, we spent like half of the time for such additional but also important elements, so we could focus on features and improvements for next incoming releases.
    We also started to build whole Atavism ecosystem, so with this incoming release, you will be able to purchase in our store not only Atavism but also our partners products. This initiative is for developers who would like to use Atavism ready packages using additional simplicity and adjustments which we made, for example, mobs where you will get database scripts for mobs, abilities, effects, coordinated effects definitions, with game ready models with some variations depending on the model.
    So for example if developer would like to use Atavism and will want to put some mob into Atavism it will be possible within few steps, so within few minutes that mob will be ready to spawn in-game, with audio, animation, prepared default controller, so we made that to give you an ability to speed up your development.
    Wanna big world, with nice looking foliage and props, rivers, lava and more, take World Streamer and use nice looking models which are in the demo and more, you can grab Nature Manufacture packages, wanna weather synchronization which will give you extra visual quality you can grab Enviro or use one which is implemented, want to put life into your game rapidly, you can grab some mobs from S.F. Bay, if you are using UMA, then you have wide range of armors from WillB, multilingual... no problem, you can grab i2localization and use integration which is already in place, same with great sound and music system like Master Audio, where most of coordinated effects scripts are ready to use it.
    One place to build your MMORPG game, hopefully now more things will be clear for all of you, especially how much amount of work and effort we had to put to make these things done.
  2. Thanks
    rjam got a reaction from UYLA in Living birds for your project   
    I found this on the unity store and have tried it out in unity 2017 and atavism. It works great and is a very easy setup. Thought I would share it while it is still available and free.
     
    https://assetstore.unity.com/packages/3d/characters/animals/living-birds-15649
  3. Like
    rjam got a reaction from Sergey in Living birds for your project   
    I found this on the unity store and have tried it out in unity 2017 and atavism. It works great and is a very easy setup. Thought I would share it while it is still available and free.
     
    https://assetstore.unity.com/packages/3d/characters/animals/living-birds-15649
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