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Chasle

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  1. Thanks Killersan... Wow just notice this was my first post.. Lol.. Good to see that my old tutorials are still on the site...
  2. Just drop by to see how Atavism was doing. Great to see that the project is still going good. Seems a lot of changes where added and will surely take a look into it!
  3. Quick question? I already seen those unlimited space and bandwidth but after reading their EULA, all files needed to point to the website and bandwidth was well.. unlimited but really really slow.
  4. Great job, ill send you the file for the french version.
  5. Well looking around the net about this company is not really reassuring... Apparently they have 10% to 20% hidden fees. You only get paid after a certain amount, they only pay you once a month, they keep a retainer in case of client refund + an other 25$ for every refund (so if you sell something 2$ they will charge you 25$ + 2$ so 27$) If you want to use their service, depanding on what you want to do, you should be able to integrate it in your project.
  6. Sorry that was for Unity version 5.5; but can't seem to find the post anymore. Will make more research and let you know
  7. We have already looked into that, not sure if it's in release 2.6 but its definitely in our to do list.
  8. We will surely look at this, but I can tell you that Unity version 5.7 (June 6th release) will change their Vector3 to quad precision instead of single.
  9. In 2.X you have the following command if you are an admin: /spawner (wil let oyu spawn mobs, merchants) /fly (lets you fly around) /nofly (gorunds you) All player by default can do the following command: /goto (location pointer) ex: /goto spawn in 2.6 you have the ability to teleport yourself to an other player. New 2.6 video showing new cool stuff will be available this weekend.
  10. Well technically oyu could have your mysql server on a different server/lan connection; but I would really discourage you for using this way as lags will be terrible. I would highly recommend to put it all on the same server. Also depending on your load, you might want to consider the type of connection you have to the internet (speed download and upload).
  11. Chasle

    Mail Bug

    OK, will test, thanks for the input
  12. Here is the updated roadmap: http://forum.atavismonline.com/topic/343-new-roadmap/ It will be converted to uGUI in release 2.6 Hope it helps oyu out, also the roadmap shows you comming stuff.
  13. Chasle

    Terrain

    Terrain composer works good (or ay of them). As for building I would suggest to use claims places that are flat and not to allow players to build in mountains and such.
  14. Chasle

    Nodes

    Yes Alan, it will be fixed, its in our bug list.. *Super duper happy face*
  15. Chasle

    Nodes

    It will change for 2.4. But for now... Check this post http://forum.atavismonline.com/topic/970-how-to-enabledisable-collision-on-nodes/
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