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rozumzumor

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  1. Hello all. I've fixed the known issue about blinking target frame in case player clicks on a target beyond the scripts max target distance. I introduced 'Outside Target Distance Timeout' parameter, it sets timeout for the frame to disappear (default - 10 seconds). If player will reach the target inner distance to the enemy (e.g. Max Retain Target Distance - 1) during this time then the frame will remain until the player leaves the target radius. If the player will stay away from the enemy without goin inside the target radius then the frame will disappear after timeout. For me this solution is fine, maybe someone also would use it. Please let me know in case of any related issues. ClearTarget.cs
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