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bbautista

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Posts posted by bbautista

  1. 5 hours ago, Cube said:

    hi killersan thanks for your answer

    my project is not mmo game but i do a virtual world, yes i would like to rent people some instance, like, clubs, appartments, and and and.

     

    people rent this and pay for example 50 gold every 30 days, and build own disco club and and...

     

    reguards

    Cube

    Secondlife :D

  2. lol now i dont read complete posts .. see how you try to make people, or try to make others think that you are better than another person by the remarks you make. This isnt the first time you have done this., really most of the posts you reply to.. is just like this. and yet again you continue on and on. fact remains, if you cant respond directly stop answering posts with your un needed rude opinions 

  3. 10 hours ago, Drago said:

    @bbautista Nobody said that somebody is too stupid to do something. I am very engaged in the open source community, sharing knowledge isn't the problem. But trolling Netsun for nothing... sorry, not that cool. It makes no sense to do a large open world without the needed knowledge or the capital to hire the right guys. Maintaining a large system to provide players with a huge open world has nothing to do with an indie MMORPG. Starting small is for me always the key to success.

    I am very sorry that you can't respect my opinion. I know what it is to get answers like you described. But saying to somebody: Oh yes, you can do large MMOs' just by using a template... can't be the solution. The frustration will come with the monthly costs. The only thing who can drop this costs is the knowledge of building the server side solutions and the knowledge of building the right infrastructure. Most of the AAA companies are failing in both. Just take a game like The Division with extreme glitches and login issues. PUBG is losing money and players because of growing too fast. Scalability is the keyword.

    So yes, you can do it. And yes you will fail min 100 times. Like every other entrepreneur. There is no stupid or another hidden insult. It's just much easier to do small steps. Do get gameplay done, to provide your future costumers with MVPs and to develop in a lean way. If you don't want to get profitable with your game... okay, have fun with your hobby.

    So, nobody was insulting nobody. In my opinion, Netsun wasn't insulting him too. Not everybody is interested in beeing the Duke or King in whatever. ;)

    Funny its considered trolling when I have an opinion., but when you have an opinion its okay. Call it what you want.  

     

    It makes no sense to do a large open world is AGAIN your opinion. Thats NOT WHAT HE ASKED! who said anyone was being a AAA company? AGAIN! your opinion. the whole post wasnt about yours and netsuns opinion he asked a damn question and you gave an opinion! 

    and I didnt think net was insulting him I am just going by what he done in past posts.. someone comes on here and asks a simple question and its responded with opinions or let me show you i am better than you attitudes. Thats what im talking about and if you cant see that then I am sorry but I dont mind calling anyone out on it when they start doing it.

     

  4. 10 hours ago, Netsun said:

    i dont think he talked about a "Master Degree" but it like when you whant to cooking, you need to read a little bit about how to make it and whant to learn it. I have now my own compagny and i when i try to find new employe i dont whant a guy whit 600000 yers of experience, i prefert to hire the one who know the basic stuff and really whant to learn

    Thats just it net.. no one asked your opinion.. your opinions are always rude .. and not very helpful. he asked a question and like most posts.. you always reply with an opinion not a helpful answer.. ever.. now we can go all day and argue but I actually have better things to do.. since im stupid and dont know what im doing ... and i shouldnt be on here.. I recall you stating that before ... Oh im sure you dont remember but anyways.. if you cant be helpful dont respond. no one really cares about opinions. The internet is full of opinions. 

  5. 2 hours ago, Drago said:

    Same here. Saw nothing offensive.

    To be honest, if somebody has the dream to build an open world MMO without any technical knowledge about procedural methodologies... maybe it is the wrong project for you. Saving chunks and reading chunks is the little 101. If the player is never leaving the 0,0,0 ... you will not suffer under floating points issues. Another thing is to understand types! The Floating issue comes from the way how C#(Mono) handles types... it isn't a Unity problem.

     

    Building "Big World" will also bring other problems with interpolation and server-side collider detection and it will lead to a bigger server infrastructure(Memory is very very expensive, even if you are into virtualization or parallelization). It is a very expensive thing. 

     

    Oh god lets not get into the discussion if you are not a genius in game developing that you should not be here. You know I cannot stand that attitude. Or get into a war, I am smarter than you and I want to let everyone know it. I didnt know anything about game development 4-5 years ago. Yes I still ask questions, and most of the time I get responses but I am what some of you fear the most. Once I find an answer, I share with everyone.  Only reason I am doing this is to prove a few people that it can be done. People with attitudes that told me I was stupid and you cant build a working mmo unless you have 60 years of knowledge or a masters degree in computer software and hardware development. For those how have that.. great! fantastic.. kudos to you.. I bow to you.. but leave us people alone that dont have it...  So lets please stop the "lets discourage people attitude" If you cant be helpful or know the answer to a question. Then dont answer. The answer to a question should never be "oh you are stupid and you cant do it" (and basically that is what you are saying no matter if you can or cant speak good english., )

    btw a perfect answer was from Killersan. Had the person answer it like that then there would have not been any issues, but seems a few of you want to answer questions without really answering the questions to flood the forums with just ego posts

  6. Hmm this is a super cool idea, will definitely have to see if it works.

     

    I will create a video this weekend and put in tutorials. This can be used in several different ways not just campfires of course.. If a developer wanted players to have pocket forges or something.. it would come in handy

  7. no, the campfires do not follow you.. nothing does if you put it in a coordinating effect. not projectile but regular coordinating effect

     

    Im Sorry I am going to edit this response, in the coordinating effects where it says attach particle to slot.. Uncheck that so it does not follow you around

  8. Damn for some reason it wont let me post this!

    So after almost 2 years working on this, and asked several times, and was ridiculed for the idea. I finally figured out how to make campfires or any other items I need in the world without players having a claim object.

     

    People on here bashed me because they said players would grief the server etc etc. So they decided not to tell me how it was done. So after 2 years of tinkering I figured it out.

     

    Just create a coordinating effect

    add it atavism

    in your coordinating effect put in the particle field your object in this case your campfire

    make sure it has a box collider on it

    make it targetable

    in the coordinating effect make the duration like 120 or something large

    after awhile it will delete

    then setup everything in atavism to reflect on an item you click

    boom instant campfire

    post-647-15095639109288_thumb.png

  9. The only way to accomplish this is to write code that it goes by the network time you have the server on. So basically a player would log in, the software would auto set the new players time to whatever the network time is. There was a script for Tenkoku that does that. Yes Unistorm is easy to setup for one player but most on here are doing MMO's

  10. The problem you are going to have is that everything will not be sync with how you did it. Players will see different stuff.. day, night, different weather etc. If Mmo would share his plugin that would be great but not sure it will even work on the latest test build.

     

    I am more interested on how he said he used the demo of unistorm and worked around it to atavism. I am going nuts trying to find a good 1st person solution.

  11. Does anyone have any help on this? or could give me some advice on this

     

    has anyone tried to do a first person camera in tavism? I see there is a feature for first person but you can see the inside of my characters mouth and part of the inside if the head. Has anyone tried a first person a similiar to skyrim? where you can see just the arms/the end of whatever weapon they hold? I am trying to figure out if i can implement this.
  12. uhhh... ok.. so I am just completely confused here.. is there a link? to download? I went on the first page of this thread and see nothing.. I see a bunch of post showing it off.. but.. im still at a lose here.. I even went to the youtube video.. I spent 20 minutes on this post wondering.. what the ???!

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