So, i wanted to have an object in world, where i can get the player to add the missing object components to fix a pillar; when all 6 pillars are repaired, an event could be triggered to all players that triggers (a coordeffect? / Advanced Dissolve which loads in a portal object) with an animation for all players, and makes a portal available to all players to enter a new scene. I'm not sure where to start with waiting for all 6 pillars to be completed, i can only see a way to make an event happen when a single pillar is activated. Am i missing something ?
Since multiple players can complete it, i also don't know how to track when a pillar is repaired.