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Mars

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  1. Thanks the last video explained it for me.
  2. Okay is there a specific space in AGIS i should inject the code to deal with the different pieces? Or just make a whole new JAR to deal with it ?
  3. So, i wanted to have an object in world, where i can get the player to add the missing object components to fix a pillar; when all 6 pillars are repaired, an event could be triggered to all players that triggers (a coordeffect? / Advanced Dissolve which loads in a portal object) with an animation for all players, and makes a portal available to all players to enter a new scene. I'm not sure where to start with waiting for all 6 pillars to be completed, i can only see a way to make an event happen when a single pillar is activated. Am i missing something ? Since multiple players can complete
  4. Hello again everyone Does anyone know what scripts we are supposed to change to use non targeting system since we don't have a tutorial yet for it ? Removing the SDE targeting causes all sorts of errors.
  5. The certificate expired for https://unity.wiki.atavismonline.com/
    Unable to access the page.

    image.thumb.png.39a287ea1e59455aebf1dd3e66b0e956.png

  6. This bizzarely was caused by using openjdk-8-jre-headless. after switching to openjdk-8-jdk-headless (which installs both anyway) its now working ?!?!
  7. I have reformatted all the machines and reinstalled the whole setup, too many times to count. auth server has an odd error. But the auth still works. Cannot connect to the licence server when trying to launch world.sh I put the right "parent" email address and the licence key from the apanel and still get this error, can't login the world. wmgr-1-error.log at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) at java.base/java.lang.Thread.run(Thread.java:834) License verification failed The server does get the "okay t
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