Is there documentation or videos that go over the socket and slot system for atavism? I imported a model from Iclone and I cant seem to get the weapons or clothing to work right. An example is the sword stays in the same spot, and i'm not sure how to get armor to equip (and show) while in game. I see the atavism mob appearance, and i think I understand it. But how do I get weapons to equip, and move while attacking like in the demo? Also, when I try to equip demo armor I get this error:
Could not load equipment display: Content/EquipmentDisplay/Uma/Ranger/UmaRanger02Upper 1 UnityEngine.Debug:LogWarning(Object) Atavism.Inventory:LoadEquipmentDisplay(String) (at Assets/Dragonsan/AtavismObjects/Scripts/Inventory.cs:317) Atavism.AtavismMobAppearance:UpdateEquipDisplay(String, String) (at Assets/Dragonsan/AtavismObjects/Scripts/AtavismMobAppearance.cs:650) Atavism.AtavismMobAppearance:EquipPropertyHandler(Object, PropertyChangeEventArgs) (at Assets/Dragonsan/AtavismObjects/Scripts/AtavismMobAppearance.cs:624) Atavism.AtavismObjectNode:OnPropertyChange(String) Atavism.AtavismObjectNode:UpdateProperties(Dictionary2) Atavism.AtavismGameWorld:HandleObjectPropertyHelper(Int64, Dictionary2) Atavism.AtavismGameWorld:HandleObjectProperty(BaseWorldMessage) Atavism.MessageDispatcher:HandleMessage(BaseWorldMessage) Atavism.MessageDispatcher:HandleMessageQueue(Int32, Int64) Atavism.MessageDispatcher:HandleMessageQueue(Int64) Atavism.AtavismClient:Update()
I realize this might have something to do with the different model I am using, as I am not using UMA, but either way, a video or documentation (or both) would be awesome. Is there someone that could point me to this?
Any links to videos and/or documentation would be great!