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  1. I have a few questions about the demo. I downloaded the latest version demo. I am not impressed with the demo especially the character controls. You cant even control the character without it running all over the screen. The camera is "OK" but it moves to fast. I hope if you purchase the software you can change the setting.These are some of my questions i have for people that already purchased the software or anybody that has used the software before. (1) Can you add your own 3D items such as Trees,Rocks,Main Characters, Non-Players Characters,Grass,Weapons or any other 3D items ? (2) Can you design your own Terrain and add custom textures? (3) Can you change the background of the splash screen,Main Menu,Inventory or any other bracket and add your own custom art? For example: You purchased a Main Menu on the asset store. You can change anything from the background to buttons to Fonts to splash screen. Is this software the same or is it locked and unchangeable? (4) Can you import your Unity assets? (5) What about animations and custom characters? (6) Can you add your own custom camera? (7) Can you add input and a xbox controller? Example: Not everybody wants to use a keyboard and mouse, some people want to build a game for PC,Xbox,Ps4 and requires a controller. I am building a game that has Skyrim feeling but a survival background. I do have a small video of a terrain cell i am working on within Unity, if anybody is interested. Its not much and nothing is set in stone.I found Atavism on the asset store. It looks like i could really use the software to help my project. It has a lot of everything that i can use to build my game. But i want to be able to customize everything or anything that i choose. I want to be able to add my own 3D assets and characters along with building my own terrain and add custom textures. Some stuff i will leave alone, but want the option to customize if i choose. If anybody has feedback please let me know. I would also like to see other people's videos if possible to get a better idea of what can be accomplished.
  2. My thinking as I was setting this up for the first time. Just feedback, no action required. http://wiki.atavismonline.com/project/installation/ - I'd appreciate if with the "Source database files" section, you mention what Collation to use when creating a new database. Looks like utf8_general_ci. - As I may be developing other things on my machine, I would appreciate a database name prefix so they can be grouped together. I.E. ata_master, ata_admin, ata_world_content, ata_atavision. - Consider not assuming the mysql user has permissions to create a database. Many sysadmins will create a user and the necessary databases, then the user won't have database create/drop permissions. (I am wondering how hard it would be if I wanted to change the database names, so I could have the demo set of databases, and a fresh new databases for my own development both installed on my local machine.) Database password should not be printed in plain text in the logs. - DEBUG [2018-11-22 19:17:50,374] main *** url = jdbc:mysql://localhost/master?useUnicode=yes&characterEncoding=UTF-8 username = example password = example TextMesh Pro failed. I removed the package, installed the store version, then installed the demo assets, and I believe it overwrote a file from the asset store. Deleted the TextMesh Pro folder, reimported from the store, and all is well. Make it easier to find the instructions on setting admin for the player. Also, if the editor isn't working, saying to go to db: admin, table: account, and set status from 1 to 4 will set admin, would be helpful. Demo starting player defaults should have more gold, and the horse in inventory perhaps. *** Please! Make the unity editor password field able to be pasted into. When entering account details, I got an invalid Email/License Key combination. I believe it's right. --- Unity was unusable with the editor window open. I suspect something was configured to look at a connection somewhere that didn't exist. Error message as follows... System.TimeoutException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. ---> System.IO.IOException: Read failure ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at MyNetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at MyNetworkStream.HandleOrRethrowException (System.Exception e) [0x00000] in <filename unknown>:0 at MyNetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at MySql.Data.MySqlClient.TimedStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 UnityEngine.Debug:LogError(Object) DatabasePack:LoadData(String, String) AtavismUnity:checkStatus(String) AtavismUnity:checkServer() AtavismUnity:OnGUI() UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) ---
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