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Showing results for tags 'feature request'.
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IF you wanna se thes +1 thes post you know thes good for items
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My thinking as I was setting this up for the first time. Just feedback, no action required. http://wiki.atavismonline.com/project/installation/ - I'd appreciate if with the "Source database files" section, you mention what Collation to use when creating a new database. Looks like utf8_general_ci. - As I may be developing other things on my machine, I would appreciate a database name prefix so they can be grouped together. I.E. ata_master, ata_admin, ata_world_content, ata_atavision. - Consider not assuming the mysql user has permissions to create a database. Many sysadmins will create a user and the necessary databases, then the user won't have database create/drop permissions. (I am wondering how hard it would be if I wanted to change the database names, so I could have the demo set of databases, and a fresh new databases for my own development both installed on my local machine.) Database password should not be printed in plain text in the logs. - DEBUG [2018-11-22 19:17:50,374] main *** url = jdbc:mysql://localhost/master?useUnicode=yes&characterEncoding=UTF-8 username = example password = example TextMesh Pro failed. I removed the package, installed the store version, then installed the demo assets, and I believe it overwrote a file from the asset store. Deleted the TextMesh Pro folder, reimported from the store, and all is well. Make it easier to find the instructions on setting admin for the player. Also, if the editor isn't working, saying to go to db: admin, table: account, and set status from 1 to 4 will set admin, would be helpful. Demo starting player defaults should have more gold, and the horse in inventory perhaps. *** Please! Make the unity editor password field able to be pasted into. When entering account details, I got an invalid Email/License Key combination. I believe it's right. --- Unity was unusable with the editor window open. I suspect something was configured to look at a connection somewhere that didn't exist. Error message as follows... System.TimeoutException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. ---> System.IO.IOException: Read failure ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at MyNetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at MyNetworkStream.HandleOrRethrowException (System.Exception e) [0x00000] in <filename unknown>:0 at MyNetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at MySql.Data.MySqlClient.TimedStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 UnityEngine.Debug:LogError(Object) DatabasePack:LoadData(String, String) AtavismUnity:checkStatus(String) AtavismUnity:checkServer() AtavismUnity:OnGUI() UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) ---