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sooms

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Everything posted by sooms

  1. Please take note that while Neojac Entertainment (the creators of Atavism) allow and encourage the creation of external plugins, it does not support any plugins created by external parties. Any use of external plugins is at your own risk and issues should be raised with the creator.
  2. sooms

    My Opinion

    Thanks Kesarium, we're glad to hear you are having a good time using the system, and thank you for the suggestions (of which many we agree with and are planned). Here's the response to each request... I have just added this into the next release Agreed, will try get this in as well (but no promises). On the to-do list but no ETA yet sorry. Currently in development. Yup, will make sure this is implemented again by next update (it used to work). I will try get this in for the next update - we have implemented it in Neos already, so it's just a matter of copying over the code. Yup, will implement this next update. Will have to look into this one On the to-do list, not sure when it will be implemented. Yeah I will fix the code on the server to allow this (same with all exp gains). Valid bug, will need to look into it. Thanks again.
  3. Player trading shouldn't be too far away. Auction house will be quite a bit further down the track, there are other features we feel are more important to implement first.
  4. Hi Omzy. I can't give much of a response at the moment as it will take some time to go in depth. If you can remind me after this next release is done I'll explain what I can.
  5. sooms

    MongoDB

    No plans currently. It wouldn't be too much work to change it, but it would be changes made to the server core which isn't open for people to play with. It may be something we look at in the future as it has been brought up internally before.
  6. Not too sure how well we will be able to integrate other AI systems into the server yet, I haven't had the time to look into it. Depending on how the system has been developed in Unity it may be possible to write a server side that just sends the data needed to the system on the client. At the end of Alpha we can start looking at the more popular AI systems around and plan how we may be able to allow integration with them.
  7. Thanks for the post Alice - I will look at renaming the Event object so it reduces name clashes in the next release.
  8. Hi all. These questions are tough to answer at the moment, there are a few factors at play. I can first say that there is no server side collision system started yet so if that is one of the requirements then you will be waiting a while. In terms of the alpha of the server itself, that comes down to a) how long my illness hangs around and how my time is split between working on the neo's land game, as most of the development for that is not the same as the engine work at this stage (it's been more client side and UI development). Due to the kickstarter all of my development time has been put onto neo's land lately so there has been no server progress, but we will be re-planning from here how the time split goes.
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