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Smithor

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    Smithor reacted to Martin (Dragonsan) in Paying for Atavism X.6 Consultant Time   
    Keybindings are defined in the Login scene -> Scripts. There is Atavism Settings component and most elements related to the client side you are modifying in it or in other components on the same game object.

    But to disable them, you would have to modify scripts to not display them in the game settings in-game.
    As for the consulting options, currently we are not providing such service, but maybe in the future, as we are planning to provide custom coding service as well.
  2. Thanks
    Smithor got a reaction from Martin (Dragonsan) in Lost in the Woods   
    If you purchased an on-premises copy of Atavism, you need only purchase additional maintenance plans in order to get your version up to speed. You can then activate the plans in your account panel to top up your registration. Buying additional copy's of the main source only increases your Concurrent Users value, all you need is the Maintenance plan.

    Do note though, that if you are wanting to upgrade to a higher Unity version or engine version, make sure to make a backup of all your files, and to follow the upgrade paths that are on the wiki. If you have made any custom changes to your engine files (like for instance, a custom character controller), they will have to be re-created after the merger. Also make sure that the version of unity you desire is supported by the new release.

    I hope that helps!
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