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tomt

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Everything posted by tomt

  1. Those dont have the right poly counts nor were set up for uma when they were made it be quicker to find a artist make you UMA characters in anime style or not use uma and use those packs.
  2. If you go throw the files your sharing HicallmeAce they have other peoples copywrites listed in them im probally would not share them.
  3. Yes you update for free from your link. downloads will be available unless we end artforindies.
  4. That wont work for cygwin and I think every linux guide the community has made has said to change the .sh to .bash.
  5. That wont work for cygwin and I think every linux guide the community has made has said to change the .sh to .bash.
  6. indexOutOfRangeException: Array index is out of range. Most of the time this is you have a duplicate in your overlays or slots that's first thing I would check. what did you change that made this start appearing?
  7. I would suggest in future if a product is not for you to not bother posting or you do have my skype could asked me directly. You should check around on indie prices were lower then a lot Indie means you make under 100,000 a year. I would agree its expensive for a guy in his home doing this as a hobby. ive seen people posting show me the pics but you lack to do the propper action. nor have seeen it ever. Your missing what were building right now with the texture and the way we have opened the code up for changes as we make videos on it there are a ton of possibility. I cant take a screen shot of a dark elf as every person using the pack can make there darkelf the way they want it. I have asked others using the product to post some screen shots but its there design Ill post one below but as every game is different shades your results will very. The reason of the triangle count is that's what uma properly uses and the time of needing 2k models in games is years ago even old games such as resident evil 4 used 12-15k triangles on characters. If the product is not to your taste or is above your budget don't worry about it find something inside your budget. Posting a long rant does nothing but spend time that's not needed to be spent happy development.
  8. @Reedtheman We will wait to up date it at 1:00am pst on the 6th that should give you time. As we don't plan on having a huge amount of sells we don't think opening up another payment system is worth while if that doesn't give you time needed let me know.
  9. On Jan 5th UMA Fantasy Races Creator Pack will no longer be available for per sell prices as the products alpha level now can be download on purchase. Alpha prices will be increased to $200 still a 50% savings on planed release price. Beware this is a digital product and there are no refunds as you can not give code and models back. Know issue male's have a seem line around neck. Whats Included at this time. 9 new male Heads 9 new female Heads 6 new male skin colors 6 new male skin colors with bump maps 6 new female skin colors 6 new female skin colors with bump maps 1 beard 1 set of tusk 9 prefab race layouts to quickly add dark elf,wood elf,grey elf,halfling,orc,goblin,troll,gnome,dwarfs More to come during are alpha updates www.artforindies.com
  10. This is just the begin as this is last days of presells next we go to alpha start adding more content
  11. all downloads are being updated at this time eta 5 minutes I would just redownload all files as it will be eayer to follow video 2 that should be up in next 35 minutes
  12. we are up dating the videos today so they got pulled down lat night the first 4 should be reloaded in next two hours If you leave your skype info I can get you up and running sooner
  13. Nope just finishing them wont take new pics until they are shipped. Hopefully in next week or two. On shipping date we will sell the models for a price above per sells but under finial price. At this time finale Price is planed at $400 Yes we ended up making a lot of code changes so the race pack would easily plug into atavism and easy to modify them to are customers needs. Such things as customers being able to change slider ranges per race max and minimums per race using more then one uma DNA pattern. Also we took care to try make are stuff work with almost anything works with normal UMA humans. We are hoping to release in next week or two it all depends on how last minute things go. No animations are in pack all of the characters use mecanim and there are lots of animation packs out there for a price we can not compete with. No this only works with Atavism-UMA (new code will be provided with art files and video to install, next update of atavism 2.3 will included the new uma files also so if you wait tell 2.3 you will not half to add files mainly) Think of it more as Lego blocks to make races you are not limited to the races in the pack. Watching the training video you will be able to mix and match items to start making extra races from the pack items. Thanks. Hope that answered your questions
  14. http://www.artforindies.com/?post_type=product That goes to the shop sorry miss understood what you were asking for
  15. As we changed most of it most stuff is taken down at this time we will be updating the site in next few weeks after the finale release the store still works but we only offer the tri packs and the mega pack any more.
  16. Smoos told me only way to add a skill was at character creation at this time. You cant back date characters in any way so you cant add any thing to them in fact if you add new effects and abilities to a skill the old character can not even get those. If this has changed I would like more info.
  17. we have some of the races in some testers hands there is a update in the uma code for the next release of atavism that makes adding are races easy and lets people with the multiracial kit do some serious changes. Dakora is one of are testers Ill ask him he can post with his honest thoughts. Some art work has changed and original screens shots should not be used for reference in fact going pull them down now hope start updating to current art next few days. We Hope to have the final models ready to go with the atavism update with are uma code in it.
  18. comes with uma if you don't like the look change the shaders and you will get were you want to be.
  19. there is a very good human model that's free at unity so we do not feel a need to another at this time.
  20. @ebolinux yes UMA allows you to adjust the characters appearance so with one dwarf you can have thousands of options. Look at something like Star Wars Galaxies character creation or Everquest two for examples of sliders in action or the UMA humans in atavism already. No at this time we will not be doing hair as long as we hit 10 presells we will have the funds to add a hair artist to the team to start making hair packages for latter release. Also if sells stay up we will be doing multiple texture packs for the face like freckles scars and such. Yes already in atavism you can adjust the skin color so it would work the same for these models.
  21. what info would you like warborn the gnomes should be posted up tommrow with pics were hoping next week will have the first character in atavism for people to see.
  22. I can see people are looking at this some feedback would be nice positive or negative feedback
  23. Introducing UMA Fantasy Races from Art for Indies The UMA Fantasy Races is the fast way to do customizable characters. Regardless if you need an npc, a player race or a villain these character packs are for you! With the UMA Humanoid DNA system you get tweak-able values to adjust anything from height to ear rotation, giving you virtually infinite amount of customization options. Quickly populate a racial city or a dungeon with the race you chose. All UMA Fantasy Races include both male and female models so player characters are possible in a easy fashion. Built to use the atavism UMA system you can change there gear weapons and armor to make different npcs and mobs in a flash. From Dark Elven under ground city’s to Dwarven mines uses the races from UMA Fantasy Races to fill out your world with professional looking art. At this time we are offering pre sell's to make this more affordable for the inde dev teams these deals will go away apon release of the product. Pre sells can be bought at http://www.artforindies.com/. During pre sells you can get one race for $40 that's only $20 a model, 20% saving from planed retail or you can buy one of are 3 triple packs for $65 that's only $10.34 a model, 35% savings from planed retail or you can buy the Mega Fantasy Character UMA Bundle for $150 that’s only $8.34 a model, 50% savings from planned retail Races that are being made at this time Dwarfs Gnomes Halflings Goblins Orcs Trolls Dark Elf's Grey Elf's Wood Elf's Are 3 triple pack bundle are Evil Uma bundle Including goblins orcs and trolls Elf Uma bundle Including Wood, Grey and Dark elf's Short Earth bundle ' Including gnomes, Dwarfs, Halflings The Mega bundle includes all 9 races that's 18 adjustable models. Crowd funding your art bonuses As a added bonus to Mega Bundle customer's if we hit 20 pre-sells before Oct 31st we will send out a 10% off future products coupon. If we hit 30 pre-sells before Oct 31st we will make it a 20% off coupon. If we hit the big goal of 40 presells we will let the mega bundle holders vote on a new race and it will be added for free to all the customers that preordered the mega bundle package. Any question please feel free to ask.
  24. Why are you necroing post? that you have nothing to add to?
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