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retired

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  1. I have a long history with both engines, similar Recon. He's spot on with his analysis. Coming back to Unity after a couple years I can see they are trying to catch up to Unreal. The whole LWRP an HWRP thing is a bit of a mess, Unreal is a complete package out of the box. Both are great engines, I don't mind using Unity when it's required for the job, but Unreal is my go to as they just have much more to offer. If it isn't source code, it's dev grants, if it isn't that it's free games, free assets monthly, royalty deals, such a generous company. Unity won't even let you use some assets in their free demos and charge money for their other demos.
  2. You can't go wrong here. Unreal is a better engine and desperately needs a complete framework. MMO KIT(the only option with a database) is extremely barebones. The only MMO KIT for Unreal is https://forums.unrealengine.com/development-discussion/content-creation/23921-mmo-starter-kit he has 135 pages of threads so you can imagine the interest in UE4 mmo frameworks. I know some folks here aren't going to like it, but not really fair to the dev team to hold back becasue of them. It's not like you're killing unity support.
  3. Nice build guys. How do you setup the Tera-like(FPS) targeting? Thanks.
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