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Martin (Dragonsan)

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  1. It was planned to be a few weeks ago, but one of the clients contacted us with some issues, and we wanted to fix them and include fixes in the newest version as well, so we put it on hold for a while, but now we are coming back to bundle packages and make the release. We are aiming to make it this week.
  2. This is already possible using Unity's built-in animation controller, avatar, and layer system for animations. This is already in place. You can define if the character shouldn't move during casting ability, and on the client side, you can define coord lock move effect to prevent it from moving for tor the casting duration. We are using it widely for various elements, like harvesting, so the player wouldn't move and cancel harvesting. As in point 1, it all depends on how you configure your animation and prioritize layers. We used this approach in our game. It is validated server-side, and the server checks if the client has moved.
  3. Welcome back. We have implemented the elements that I mentioned https://unity.wiki.atavismonline.com/project/atavism-x-7/
  4. Atavism is far from being dead We are answering all questions here, but most of our community uses Discord, and the last post is from this Friday. Our products are on Unity Asset Store, Unreal FAB, as well as on our website. We also released Ataivsm X.12.1 in Q3 2025, and we are during tests for the X.13 version with new PvP systems. Are you sure that you are talking about Atavism and our company?
  5. Maybe try to check client logs. I'm not sure what you are trying to do. If the link in Unity should open a separate link in your mobile browser, or should it load something directly in Unity?
  6. Yes, the project is extremely complex, but here you can find its progress. https://atavismonline.com/atavism/atavism-for-unreal-project We want to make it as perfect as possible and not release any unfinished features. We are also upgrading it to the newest Atavism X.12 that should be released on Unity soon as well. For us, it's not only 1,5 years but much more time and money. Believe me, it will be worth waiting. Also, keep in mind that we are not doing any crowdfunding campaign, and except for the Epic Mega Grant that we received at the beginning, we are financing this by ourselves. To resume, the development sped up, and as you can see on the progress page, we are at the last milestone.
  7. All props are available to use, some of them are free ones, for some we have rights to redistribute them with the Atavism package like Enviro, A^ Pathfinding, Minimap, Loading Screen, Easy Build System, Bomber Bug, and some are ours like Orc/Human outfits, icons, UI. Animations for example are free ones. Yes, you can use them in Unity 6.
  8. Hey. X.12 is on the way, but I doubt that the moderation system will be part of it. It's integrated in the apanel, which is still under development, so there will be other elements that are planned to be in X.12.
  9. Yes, it will work, but it requires coding to modify the controller and camera mostly. There were some guys that shared their results. He made these modifications within a few days. So, it's definitely possible, but it would require some coding knowledge. QNAhGeQqJX.mp4
  10. I checked on our virtual machine with Mac, and it works. Which version of Atavism have you installed? I used the newest X.11.1, but as far as I know, it works with X.11.0 as well on Unity 6. 2025-02-13_13h23_15.mp4
  11. It's the same menu that is on the Linux and Windows. Which package have you imported? Maybe it's an incorrect one?
  12. It can be because the server is not started, you have an incorrect IP/host in the Login scene -> Atavism core, or the port is closed.
  13. Hello. The Atavism for Unreal version is in progress but we don't want to provide any ETA before the project will be ready or nearly ready. We will be providing more information about the progress, but the exact date will be released when the project will be ready.
  14. Hello. Have you followed the main instructions on setting up the server, client, and editor https://unity.wiki.atavismonline.com/project/how-to-start-with-atavism/? Live help is available but not 24x7. You can join our discord at https://discordapp.com/invite/z95htJA We read this forum daily, but not on weekends, so we can continue here, or switch to Discord or mail, whichever you prefer more. Don't worry, we will help you set everything up so you can start your development.
  15. Hello. Atavism doesn't care what characters you will use. it will be the same as a humanoid character. As with any other character, you will probably use your own animations, and that's it. So, please follow the documentation on how to add your character to the game https://unity.wiki.atavismonline.com/project/character-model-race-and-class/
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