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Killersan

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  1. Sometimes Unity can trick us, and scripts or shaders are not compiled until something will trigger it, maybe the trigger, in this case, was Atavism import. The issue you have is related to the shaders, while Atavism is not using shaders at all, but the 3rd party assets are.
  2. Thank you for your feedback. You recorded a nice video. Few elements I noticed: 1. Quest at first wasn't completed, because you didn't have enough space in the backpack. The message was presented on the screen. 2. When you tried to use ability you had information that you don't have required weapon. On the ability itself in the tooltip, there is information about the required weapon. During character creation you created warrior, so you should use greatsword weapon. 3. Lava map is mostly 1:1 from the Lava environment from Nature Manufacture, but we should definitely "close" it 4. We should definitely block spirit mode or add an NPC or region where you would be able to revive. 5. There is a list of commands available for you: https://wiki.atavismonline.com/project/playing-your-game/ The command which you were looking for was /stuck. Crashed can be related to the hardware like GPU, drivers or memory usage, but I doubt they are related to the Atavism itself.
  3. Great, it's a solid foundation for coding, especially as the server is in Java
  4. Please send me a screenshot of your Atavism Manager in private. Also pack all logs and send them as well. How exactly this tcp world error looks like?
  5. Default credentials for localhost connection are root/test, and for any other connection are atavism/atavism.
  6. Thank you for your feedback. Yes, we want to prepare more complete animation controller, but we don't have our own animations, so we cannot redistribute them. But you can see them in action in the demo, which as any element can be improved. Anyway, we are working on that part, to forge new cooperations, fill that gap, and make Atavism even more complete. Server-side physics is on our list for 2020, but we will see what will be on the roadmap presented in February 2020. We already started working on the next release, which is planned for November, so stay tuned
  7. If you are on Windows then use Atavism Windows Manager, it's the simplest way to install server https://wiki.atavismonline.com/project/atavism-windows-manager/ and this tutorial on how to set the client https://wiki.atavismonline.com/project/atavism-client-unity-installation/ Let us know if you will still have issues with the installation.
  8. Atavism supports two systems, traditional models which you mentioned and UMA. For traditional models you can define elements, but there is no definition for base element, like you mentioned you have a body, and Atavism will equip some breastplate on top fot the default model, but if you will equip some leather chest it will remove the breastplate and equip the new item on top of the default body. It's also important to have these elements in the same prefab/model to animate them properly.
  9. Yes, that's correct. With the incoming update, there will be some changes in licensing, you can check it here Basically, 100 CCU will get an upgrade to 1000 CCU (no matter if you will purchase it now or later). You will be able to run an unlimited number of servers and environments. There will be one maintenance plan, independent on the license type or number of CCU. There will be one permanent standard license 1000 CCU and if you will want to add more CCU, you will just stack them on top, and your CCU will be summed up. There won't be back cover for maintenance, and there will be only 6 and 12 months plans, to simplify the process.
  10. Atavism 2019.1.2 works with Unity 2019.2 with one exception related to the .NET 4.x, there is a bug in Unity for which we will present workaround with the incoming Atavism release where once for three entries in runtime Unity will freeze. This issue is not related to the Unity 2019.2 but to the .NET 4.x, and while Unity 2019.2 has only .NET 4.x then you have a choice to use this version with the knowledge that you may experience such unity freezes or use older Unity version.
  11. It should work properly if you will follow the documentation https://wiki.atavismonline.com/project/atavism-client-unity-installation/. This Atavism version was actually built in Unity 2018.2.0f2. I would use Unity 2018.4 as it's LTS version with long support. 2018.2 won't be probably supported anymore, as it has 1 year of support as I remember correctly. If you will have any issues just let me know, and we will try to resolve them.
  12. Can you tell me which Atavism version you tried with Unity 2018.2.x? There are detailed tutorials on how to install different Atavism versions with Unity https://wiki.atavismonline.com/project/atavism-client-unity-installation/ Detailed information which Unity version is supported for which Atavism is on the main forum page In the FAQ on website https://www.atavismonline.com/store/f-a-q and in the installation section on the wiki for all installation methods Custom Linux: https://wiki.atavismonline.com/project/installation/ Virtual Machine: https://wiki.atavismonline.com/project/atavism-virtual-machine/ Atavism Windows Manager: https://wiki.atavismonline.com/project/atavism-windows-manager/
  13. Thank you for this very comprehensive feedback Recon. We wouldn't ask you about Atavism for Unreal version and waste your time guys if we wouldn't think about this project seriously. Right now the question is not if, but when
  14. Thank you for your feedback. If we will invest in this project, it will certainly take a while, but we are close to making this step.
  15. We are still gathering your feedback, and during that time we are preparing for the next huge Atavism release where will be a massive change in licensing, and we will add horizontal scaling for servers.
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