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Killersan

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About Killersan

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  1. Thank you for your feedback. If we will invest in this project, it will certainly take a while, but we are close to making this step.
  2. We are still gathering your feedback, and during that time we are preparing for the next huge Atavism release where will be a massive change in licensing, and we will add horizontal scaling for servers.
  3. Hi. You can use an external authenticator to handle this part, where purchases in your webstore will be transferred to the user account in-game, like premium currency, or items. Atavism handles it and will send an in-game email if you will enter an entry in the proper database table. More information on how to configure the external authenticator you can find here https://wiki.atavismonline.com/project/remote-php-account-connector/. Also, one of the community members developed Wordpress plugin which handles many Atavism aspects, including such purchases of unique items, more information you can find on our discord server https://discord.gg/z95htJA.
  4. Atavism is a very RPG oriented framework, so it has more features related to that type of games. What is worth to mention, Atavism doesn't have physics on the server, so you would have to calculate it client-side. To resume, it's possible to make MMOFPS type of game, but it would require some coding in this case.
  5. The older version contained TextMesh Pro, but the newest one 2019.x shouldn't have it. Can you verify which version you have?
  6. Atavism also has the integration with I2Localization (https://wiki.atavismonline.com/project/setting-i2-localization-multi-languages/), which is super easy to use, and it is constantly developed with very good support.
  7. Atavism has integration with WAPI (http://www.procedural-worlds.com/blog/wapi/) which gives you the ability to use Enviro, Weather Maker, Global Snow or any other package which has integration with it. We are also working with Unistorm author to provide integration for it.
  8. Since Atavism 2018.3 we implemented item sets, so you can have not only armor but weapon or jewelry sets, or a mix of them.
  9. Most of these elements were implemented, including the biggest ones like navmesh pathfinding or auction house.
  10. Yes, it would be nice to have a separate Atavism Editor outside Unity, but I think the present version which is inside Unity which we rewritten is much better, faster, has copy paste functionality, multilanguages support, options to restore deleted data or delete them permanently, keeping some important constraints in terms of instances or combat, it's scalable so you can resize its area properly. So, there are lots of new features and it's working super fast because of no caching overhead. Also, there is one downside of such software (it should be available for all platforms like Windows, Linux, Mac), and not everything would be possible with it, for example saving objects from the scene like regions, interactive objects, resources, etc.
  11. Yes, if we will make it then it wil be definitelly a separate team, and Unity progress won't slow down. There can be much more long term benefits from this. Changes which we will make would be implemented in both proudcts. Also it's a totally new market, and new clients which would like to use Atavism, but it's not available for Unreal. This potentialy would generate an additional income, which could be spent on both branches, because universal Java technology on the server side gives such opportunity.
  12. it's too early to decide if it will be for free for present users or not, but even if not, wouldn't be nice to have such option?
  13. Thank you for your opinion. If we will decide to start development Atavism for UE4, we will for 100% do it by building a separate team. We will keep the progress which we are making In Unity area. This is already possible. I mean you can implement any model to your game based on Atavism, without coding. Here is how to implement new character model https://wiki.atavismonline.com/project/character-model-race-and-class/ or how to integrate your existing scene (environment) with Atavism https://wiki.atavismonline.com/project/integration-into-existing-scene/ and there are much more tutorials on the wiki related to different aspects of the Atavism.
  14. It's too early to decide about that, right now we want to get feedback from you about this project.
  15. Keep in mind that it's in addition, it's not like from now on Atavism will be only on Unreal. We are trying to get your feedback, and your opinion. Team which is working on Atavism for Unity will remain within that project, updates won't change, so this is not like "no, because quality of service will drop", but it will be a totally separate team which would work on this project, separate support, etc. as it would be partially a separate project, so why not have an option to make another game on Unreal?
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