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About Killersan

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  1. Killersan

    Demo/Full version package

    Atavism is available with two versions: 1. With Demo data which includes all configuration examples as you might see on the videos including models, and the environment. 2. Core version without examples, which has a basic configuration, and require some additional settings to start, but it has just the smallest as possible scene examples like a plane without mobs, models, etc. It's up to you which version you will use. Atavism has at this moment two types of combat, target oriented where you select the target to invoke the action or non-target where you basically using abilities which are around player with the angle, range, and area you can define, based on which enemy within the are will get the damage or not.
  2. Killersan

    Demo/Full version package

    Thank you for your feedback. Basically, Ataivsm is a feature-rich MMORPG framework, so each developer can adjust settings to the needs. For example, we are providing mouse sensitivity within game settings, but as a developer you have access to change many parameters without coding, for the camera, depending on the controller, it can be Keep in mind that Atavism Live Demo is a game example based on Atavism build within just a 2 weeks, where 13 days we spent in total on the environment, and 1 day for Atavism integration. According to your questions: Yes, of course, we even have a short tutorial on how to integrate Atavism into the ready environment based on Nature Manufacture Frozen River Demo: http://wiki.atavismonline.com/project/integration-into-existing-scene/ Yes, same as point 1, same tutorial. We are providing exclusively made for Atavism, fully functional UI Theme, which you can use for your production, and you can adjust, change or swap any element you want. Atavism has some code which is locked, like license checks, or low-level networking. Yes, of course, our main project has the size of 320GB, where most are additional assets. Switching, adjusting, or adding new animations is easy. You can also easily add new models, race, class, etc. to your project, here is a short tutorial how you can do this http://wiki.atavismonline.com/project/character-model-race-and-class/ Yes, depending on your needs you can adjust our camera settings or adapt your solution to work with Atavism. Atavism works even on mobiles, we haven't tested consoles, but Unity handling this part so it's not hard to implement. How adjustable Atavism is you can see in the made with Atavism section on our website: https://www.atavismonline.com/made-with-atavism As you saw Atavism Live Demo, you will notice that the art, look, models are totally different, as these elements are not exactly relevant with Atavism, which is about algorithms and logic with ease of configuration using Atavism Editor (graphics interface for setting Atavism), rather than models and world. The video is not available for me.
  3. Killersan

    Setting Up

    Ok, great.
  4. Killersan

    Have a qquestion

    As far as we checked, it seems that we didn't receive login trial from you like our ports or host would be blocked by your firewall or something. Please come on our discord server so we could troubleshoot it more in real-time: https://discord.gg/z95htJA
  5. Killersan

    Have a qquestion

    Hi, of course, you should be able to access your license and downloads using apanel (https://apanel.atavismonline.com)
  6. Killersan

    Feedback from New User Initial Setup

    Thank you for your extensive feedback, really appreciate for it. Character set and collation are not mentioned in the documentation, because scripts are creating it properly for you, at the beginning of each installation *.sql file you can find CHARACTER SET utf8 COLLATE utf8_general_ci; and the same for each database, we added this information in the mentioned documentation. Database prefix or even different database name is allowed, you would have to edit 4 lines in each sql file (for example) DROP DATABASE IF EXISTS admin; CREATE DATABASE IF NOT EXISTS admin USE admin; The USE admin line should be twice in the file. And then in the world.properties and auth.properties configuration files, you can adjust their names using these parameters: atavism.db_name=atavism atavism.admin.db_name=admin atavism.content.db_name=world_content atavism.auth.db_name=master You can, of course, adjust privileges, we proposed the easiest way, but you can give privileges without a grant, create and drop option and even more, for each database you can set different user, if you will want to use each database on a separate server, which is also possible. It's not an issue, as the same password must be included in the configuration file, so no matter if in logs or in the configuration file, it's there. But of course for the security purpose when handling logs it would be a good idea to not have to hand over the password automatically. We moved the TextMesh Pro point at the beginning of the documentation to make it as a first step: http://wiki.atavismonline.com/project/atavism-client-unity-installation/ For the admin part, it's included in the: https://youtu.be/t226oBlVZAg?t=536 video tutorial, but we will think how to present it alternatively to make it more obvious, thank you for pointing it out. Good point, we already added 5 gold for all new characters, scrolls are purchasable through the merchant (to summon horse and dragon). We will add a possibility to paste login/password in the Atavism Editor, but it should be saved in the registry, so you should be logged automatically after you will open it again. The last mentioned issue is related to the Atavism Editor, which is checking server status (this element is at this point only for our VM mode). It's harmless, but we will think about how to handle it nicely. Again, thank you for your time and writing such comprehensive feedback.
  7. Killersan

    Two Developers one Licence

    It's our fault, that we didn't provide this information, default database access information are as follows: Host: localhost (or your computer IP) Username: root (for localhost) or atavism (for your IP) password: test (for root username) or atavism (for atavism username) Let us know if you will have any further issues.
  8. Killersan

    Two Developers one Licence

    We are not limiting how many developers can work on the project. One license will allow you to collaborate by as many developers as you want. Each developer will have to log in to Atavism Editor, and from there he can make changes in the Atavism server (databases), then in most cases server restart is required, so Atavism server could load the data.
  9. Killersan

    A few bugs you might like to know about.

    The new patch is alive.
  10. Killersan

    A few bugs you might like to know about.

    Hello, Thank you for your feedback. The wrong click can be due to some web cache, not sure, we haven't seen such issue before, maybe for some reason page was not loaded properly. Loading time is due to Unity scene switching, Frist scene is an additional scene in the project, then there is login scene -> character selection/creation scene and world/instances scenes. We can certainly adjust the volume of the video in the first video scene, new build with this change should be up within a few hours. As for the loading screen, it's our fault, we changed the image for the loading screen, and we forgot to switch back the loading time to 1 second, instead of 1000 seconds, the new build will fix it. Atavism Live Demo was made by 2 persons. First worked around 1 week on the scene, objects placement, etc. (it was made by one guy from Nature Manufacture), and then when we took over the project, we designed quests, resources, animations, effects, etc. and configured it within 1 day actually, rest of the time we optimized the environment, so we can say, that 13 days we spent on making map, and then 1 day on implementing Atavism
  11. Killersan


    Long time no see @AlanGreyjoy It would require rewriting abilities plugin, but it's, of course, possible and we will probably get to that point, but there is no ETA for this part yet. Can you explain a bit more what do you have in mind by P2P servers? One license allows you to use one world server and it's up to you how you will use it.
  12. Killersan

    Small Problem

    Maybe you could try to upgrade your Unity to 2017.1.5 if you want to use 2017.1.x?
  13. Killersan

    Small Problem

    Hello Bogdan and welcome in the Atavism Community. Can you try to disable Direct3D9 and leave only 11 in the Player settings? Also, you can join our discord server where you can receive answers in real-time https://discord.gg/z95htJA
  14. Killersan

    Have a qquestion

    We are new Atavism owner since November 2017. We fixed lots of elements and released the final version of Atavism 2.x which is 2.7 (there won't be 2.8 version). With the new release of Atavism 2018.1, we introduced paid updates, as maintaining and providing free updates to 300 000 lines of code software is not possible. So, you can check our FAQ https://www.atavismonline.com/store/f-a-q how and what you will get by getting extending your maintenance for your Atavism License, here are release notes of Atavism 2018.x releases: http://wiki.atavismonline.com/project/atavism-2018-1/ http://wiki.atavismonline.com/project/atavism-2018-1-1/ http://wiki.atavismonline.com/project/atavism-2018-1-2/ http://wiki.atavismonline.com/project/atavism-2018-1-3/ http://wiki.atavismonline.com/project/atavism-2018-2/ Here you will also find progress with the new release of Atavism 2018.3 https://www.atavismonline.com/atavism/roadmap We improved documentation, recorded many (over 40) tutorials on how to use Atavism, which can be found both on our documentation page: http://wiki.atavismonline.com but also on our "wall of tutorials" https://www.atavismonline.com/store/tutorials You can also join our discord server and talk with other developers to check their opinion what progress we made with Atavism https://discord.gg/z95htJA Atavism 2018.1 also comes with a totally new demo with many examples how to use it and package which you will get within Atavism 2018.1 is similar to the Atavism Live Demo which you can download and play here https://atavismonline.com/images/AtavismLiveDemo/AtavismDemo64.msi
  15. Killersan

    Discord history ???

    Not sure what exactly you have in mind. If you had some case which was resolved/explained on the discord, then it won't be on the forum as we are responding on the same channel where developer asked a question, but we are thinking of implementing a bit different approach like Jira with customer portal, which is already installed, but we will need to migrate our repository there.

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