Jump to content

Search the Community

Showing results for tags 'resolved'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • English Speaking Community
    • Unity
    • Unreal Engine
  • Chinese Speaking Community
    • Atavism Forum
    • Developer's Corner

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 4 results

  1. Heya, hope you all are doing good! I have three questions. The first being, how can I get a threat function? As I were sitting there working on a class and just minding my own, I realised that how am I going to hold aggro on mobs and so on. Is it something that is all ready built in that I can work with or is it something I have to create myself? And the second question being, how can I make specific resource bars show on specific classes? Like if I would make a rogue for example and want energy instead of mana. I can create the resource itself but I don't really know how to make the
  2. Hi, I'm currently learning all the basic from the framework before beginning the integration of the gameobjects/quest/story/instances and I set a fresh new world with just little object for learning. I set a quest from one NPC where the player should find another npc. I took a look into the code and I found that the Floating Quest Mark are coming from the Atavism Setting script for the layout setting. If the quest-giver is not the quest-ender, the Quest available mark appear but the quest in progress mark or the quest concludable mark doesn't show up. Also the UI Te
  3. Originally I purchased this because of the Youtube fly through video. It seemed to have all the core that I needed as a solo enthusiast. When I upgraded to 10.1.0 there's no longer a "flying mount" namely the Black Dragon Whistle. Is there some way to import / re create this? Or am I missing something completely obvious with the flying? Any help would be appreciated and a direction as to how I may or may not accomplish this last feat - to complete the starting stages and move on to building. Thank you in advance!
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.