jwilde464 Posted December 30, 2015 Report Posted December 30, 2015 Hiya, I asked about this ages ago and was told that you guys would look into it. I'm wondering if there's any plans yet to change how the npc spawners work, so that instead of having to create a single spawner per npc, it'd be possible to make one spawner spawn several npcs at random locations (obviously within parameters) around it? This would obviously make populating a world much less of a nightmare. Cheers.
sooms Posted December 31, 2015 Report Posted December 31, 2015 Nothing planned quite yet, but will keep it in mind. It's a tricky one to get right when you have buildings or other obstacles in the way, you could very easily end up with mobs in places you don't want.
Aizen Posted December 31, 2015 Report Posted December 31, 2015 sooms u can do spawn in world composer heightmap then save all spawn points in data base like mining rocks
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