MMODeveloper Posted January 12, 2017 Report Share Posted January 12, 2017 I've been working on a Cube based Voxel Engine... Got "Infinite" (Limited only by Hard Drive space and the Physics Engine) Terrain being generated in 16x16x16 chunks. in the Y direction it creates 8 chunks from -4 to 4 currently. Got a Visual Node based Editor working for creating Terrain Generators. It takes full advantage of LibNoise and I've created some custom Generators for Heightmap support though it's still a work in progress. The Entire Engine is multithreaded taking advantage of a Thread Pool. Would anyone be interested in me releasing the Voxel Engine as well as a Atavism Plugin in order to interact with the Voxel Engine over the network (Out side of the Claim System if at all possible)? Quote Link to comment Share on other sites More sharing options...
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