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  4. Hello. Have you followed the main instructions on setting up the server, client, and editor https://unity.wiki.atavismonline.com/project/how-to-start-with-atavism/? Live help is available but not 24x7. You can join our discord at https://discordapp.com/invite/z95htJA We read this forum daily, but not on weekends, so we can continue here, or switch to Discord or mail, whichever you prefer more. Don't worry, we will help you set everything up so you can start your development.
  5. Hi, I've just recently purchased and downloaded your product in hopes to build my own MMORPG, but I can't seem to get anything to work. Every tutorial I've watched, everything seems so simple and easy. NOTHING I do even renders, I bought my own online server as well and that doesn't even work. it just fails to connect. It's getting very aggravating and I'm losing my patience because it feels like I've wasted my money. There is no live help or troubleshooting, only this forum. Which may or may not be read or responded to in a time I need it to be necessary. I need help and I don't know what to do.
  6. Hello. Atavism doesn't care what characters you will use. it will be the same as a humanoid character. As with any other character, you will probably use your own animations, and that's it. So, please follow the documentation on how to add your character to the game https://unity.wiki.atavismonline.com/project/character-model-race-and-class/
  7. You're welcome. Basically it's all about the database connection between Atavsim Standalone Editor and your server where the database resides.
  8. Hi everyone, I am trying to build an MMO that uses quadrupedal characters, I have searched around but I have not seen any tutorials or information for this. Is this something that can be done in Atavism ? I really don't want to go the way of building it all in Unity from scratch, I like the accessibility of Atavism. Thankyou in advance
  9. Sorry for the late reply, I just left the server running overnight and it started working, all good now Thankyou for getting back to me.
  10. Hi, yes, you can make a mobile game using Atavism. We have a mobile package for Atavism which has a bit adjusted controller, added support for joystick, and slightly modified UI. Here you can check a mobile game made based on Atavism https://atavismonline.com/made-with-atavism/93-the-cursed-land https://www.thecursedland.com/ We never provided any game files like Metin as we do not have IP rights to such games. it means that the license can handle up to 1000 concurrently connected players to your server. You can extend this by another 1000 by stacking another license on top.
  11. Hello. Ensure that the database is running on your server because as far as I can see, the database port is not accessible on this IP address unless the server is not available anymore.
  12. Hi, I am new to Atavism, I followed the video on youtube on how to set up cloud server with KS Web, when I get to the test connection phase, it fails to connect to the database. I have attached a screen capture of the error message.
  13. Hello, I did't purchase a license, the first thing I want to learn is Atavism and Metin2, Knight Online etc. Can I make mobile games? I don't know the c# c++. I am familiar with the Unity interface as a beginner. I think there were Metin2 files before. Are there packages? In the "Atavism X On-Premises Standard" package, Allows "1000 Concurrent Users", what exactly does this mean? (Don't mind my bad English 😁) Thanks in advance
  14. Fantastic. I just checked out the repo. I will look deeper tomorrow and see what you got exactly. First thought is I wanted to separate each plugin into separate container so that logging is easier to inspect cause right now with all in one its complete chaos. And I see you already have it on your roadmap there. I think that before moving to orchestration more important goal would be to get it to place where it provides smooth development experience locally first, like clarity of log inspection. Also, I've setup a pretty good workflow for VS code to trigger `agis.jar` build and linking on File save with VS code. I think if we combine it with appropriate docker restart we could achieve hot reload for the Atavism server on file save. I think it's essential for solid dev velocity. Extracting JAR from eclipse, copying files and manually restarting Atavism server all the time is a killer. One thing that worries me though is the overhead of containerizing all the services. I currently work on a different project with about 13 different containerized docker services and it proves to be quite heavy for engineers with slower machines plus a big disk space hog - docker tends to do that from my experience, although I'm defo not a docker expert so maybe can be optimized some way.
  15. I would love to combine our efforts, I see a need for this to be a truly distributed service and not a single container. I wanted to split up the `auth.sh` and `world.sh`, as they launch about I think it was 8+ different services I wanted to containerize using compose, then move to Kubernetes, Azure Container Apps, or AWS. https://github.com/delconis/atavism-server-docker
  16. Hey. I prepared a setup to run Atavism Server in a docker container. Repo here: https://github.com/ArturMoczulski/atavism-server-docker/ Hope this helps some of you guys. I think this setup is much easier than manual installation or VirtualBox.
  17. I understand, but until the product is not ready, we won't provide any ETA. You can see how even big companies that are producing AAA games like CD Projekt RED or Blizzard, delayed their products due to issues they had, so you can try to predict something, and add time, but it can always be not enough. In this case, I won't give any potential false hope, unless it will be ready or nearly ready, like the last 5%. Even though I know it's not sufficient, all I can say is that it's in progress and going forward.
  18. What can I say, I know you cannot release a none finish product has company, but waiting another 5 year it's not profitable, All the asset who I buy around Atavism become old too, I think you understand my point. I don't want loose everything by standing in the black night.
  19. It's going forward nicely, but I don't want to share anything that is not polished enough, or in development state. I hope that we will have some elements to share I'm not sure what you mean, currently, our game is on hold due to the amount of work on Atavism. It wasn't about coding remotely. When we hired a company, and devs started to catch covid, some couldn't work. Dev also has family that he/she has to take care of in various situations. It's your choice. We are not promising any timeline related to Unreal, but we are working on it, and I hope we will be starting sharing things one after another soon. Things in Atavism, like in any MMO game, are connected to each other, we have many elements ready like items, and combat, but not mobs, so they are just cubes. We don't want to share something that even is functional but not fully appealing.
  20. 5 year later still nothing? Everything is coding developed on house computer Are you making game with unity money license? (covid?) that strange every school during covid has been made online. Sorry for that but am a paying member who waiting to start on Unreal or other engine! Do I need to stop paying or what.
  21. To be honest, we haven't used the Salsa package, but probably it's all about matching bones somehow. As far as I remember Orc and other race models should be rigged as humanoid, so maybe there is just an additional bone or something.
  22. I'm using using 2023.2.7f1 and Salsa 2.7 lip sync and trying to get the Orc race to work. For HumanMale and female no issues, but Orc is having issues and given an issue with the expression set when you run a scene. Any advice?
  23. Could you tell me what exactly to sharpen your attention to? P.s I figured it out thanks for the quick response)
  24. Camera that is not rendering layer where texts are. Check if you can see texts in the scene view, if so, then it's camera setting.
  25. Hello everyone, I would like to clarify this point. Everything works great, but there is no information about the players, namely the nickname, title, guild - nothing. There is also no NPC name above his head, what could be the matter?
  26. It's really hard to say if something is simple or not as it heavily depends on your skills. There are many developers who are implementing changes and new features into Atavism, but it's really hard to answer your question precisely.
  27. So far I am loving the cloud server, it works really well!
  28. You can even have guilds have their own realm/space which I thought was pretty interesting. Create like a fairytail type guild where players get certain benefits maybe, lots of creative options.
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